Century: Spice Road (2017)
Tiempo de Juego: 45
Edad Mínima: 8
Jugadores: 2 - 5
Editor: Plan B Games, Esdevium, Belleville (Бельвіль), Edinorog, Ideal Board Games, Broadway Toys LTD, Asmodee, ABACUSSPIELE, Cube Factory of Ideas, Ninive Games, Arclight Games, Mandoo Games, Piatnik, Enigma (Bergsala Enigma), Devir
Diseñadores: Emerson Matsuuchi
Artistas: Fernanda Suárez, David Richards, Chris Quilliams
Mecánicas: Contracts, Increase Value of Unchosen Resources, Hand Management, Set Collection, Deck, Bag, and Pool Building, Auction: Dutch, Action Retrieval, Open Drafting
Edad Mínima: 8
Jugadores: 2 - 5
Editor: Plan B Games, Esdevium, Belleville (Бельвіль), Edinorog, Ideal Board Games, Broadway Toys LTD, Asmodee, ABACUSSPIELE, Cube Factory of Ideas, Ninive Games, Arclight Games, Mandoo Games, Piatnik, Enigma (Bergsala Enigma), Devir
Diseñadores: Emerson Matsuuchi
Artistas: Fernanda Suárez, David Richards, Chris Quilliams
Mecánicas: Contracts, Increase Value of Unchosen Resources, Hand Management, Set Collection, Deck, Bag, and Pool Building, Auction: Dutch, Action Retrieval, Open Drafting
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Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment. In Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn, players perform one of four actions:
Establish a trade route (by taking a market card)
Make a trade or harvest spices (by playing a card from hand)
Fulfill a demand (by meeting a victory point card's requirements and claiming it)
Rest (by taking back into your hand all of the cards you've played)
The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.
Establish a trade route (by taking a market card)
Make a trade or harvest spices (by playing a card from hand)
Fulfill a demand (by meeting a victory point card's requirements and claiming it)
Rest (by taking back into your hand all of the cards you've played)
The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.
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ag.gameitem.lastUpdated: 2025-05-16 14:41:00.913