Century: Spice Road (2017)
Temps de jeu: 45
Age min.: 8
Joueurs: 2 - 5
Editeur: Devir, Esdevium, Belleville (Бельвіль), Plan B Games, Enigma (Bergsala Enigma), Cube Factory of Ideas, ABACUSSPIELE, Edinorog, Asmodee, Broadway Toys LTD, Piatnik, Ninive Games, Mandoo Games, Arclight Games, Ideal Board Games
Concepteurs: Emerson Matsuuchi
Artistes: David Richards, Fernanda Suárez, Chris Quilliams
Mécaniques: Action Retrieval, Increase Value of Unchosen Resources, Open Drafting, Hand Management, Deck, Bag, and Pool Building, Auction: Dutch, Set Collection, Contracts
Age min.: 8
Joueurs: 2 - 5
Editeur: Devir, Esdevium, Belleville (Бельвіль), Plan B Games, Enigma (Bergsala Enigma), Cube Factory of Ideas, ABACUSSPIELE, Edinorog, Asmodee, Broadway Toys LTD, Piatnik, Ninive Games, Mandoo Games, Arclight Games, Ideal Board Games
Concepteurs: Emerson Matsuuchi
Artistes: David Richards, Fernanda Suárez, Chris Quilliams
Mécaniques: Action Retrieval, Increase Value of Unchosen Resources, Open Drafting, Hand Management, Deck, Bag, and Pool Building, Auction: Dutch, Set Collection, Contracts
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Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment. In Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn, players perform one of four actions:
Establish a trade route (by taking a market card)
Make a trade or harvest spices (by playing a card from hand)
Fulfill a demand (by meeting a victory point card's requirements and claiming it)
Rest (by taking back into your hand all of the cards you've played)
The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.
Establish a trade route (by taking a market card)
Make a trade or harvest spices (by playing a card from hand)
Fulfill a demand (by meeting a victory point card's requirements and claiming it)
Rest (by taking back into your hand all of the cards you've played)
The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.
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ag.gameitem.lastUpdated: 2025-05-16 14:41:00.913