Yokohama (2016)
Temps de jeu: 90
Age min.: 14
Joueurs: 2 - 4
Editeur: 2Tomatoes Games, Pendragon Game Studio, BoardM Factory, White Goblin Games, Kronos Games (Krogam), dlp games, Ігромаг, Dexker Games, Tasty Minstrel Games, Galápagos Jogos, Playfun Games, Synapses Games, Lucky Duck Games, Cranio Creations, Elznir Games, Maldito Games, OKAZU Brand, Delta Vision Publishing
Concepteurs: Hisashi Hayashi
Artistes: Adam P. McIver, The Creation Studio, Ryo Nyamo
Mécaniques: Contracts, Variable Set-up, Worker Placement, Modular Board, Grid Movement, Network and Route Building, Set Collection, Worker Placement, Different Worker Types, End Game Bonuses
Age min.: 14
Joueurs: 2 - 4
Editeur: 2Tomatoes Games, Pendragon Game Studio, BoardM Factory, White Goblin Games, Kronos Games (Krogam), dlp games, Ігромаг, Dexker Games, Tasty Minstrel Games, Galápagos Jogos, Playfun Games, Synapses Games, Lucky Duck Games, Cranio Creations, Elznir Games, Maldito Games, OKAZU Brand, Delta Vision Publishing
Concepteurs: Hisashi Hayashi
Artistes: Adam P. McIver, The Creation Studio, Ryo Nyamo
Mécaniques: Contracts, Variable Set-up, Worker Placement, Modular Board, Grid Movement, Network and Route Building, Set Collection, Worker Placement, Different Worker Types, End Game Bonuses
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Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants.
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
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ag.gameitem.lastUpdated: 2025-04-29 08:34:14.29