Yokohama (2016)
Temps de jeu: 90
Age min.: 14
Joueurs: 2 - 4
Editeur: Galápagos Jogos, Synapses Games, Kronos Games (Krogam), Elznir Games, Dexker Games, White Goblin Games, dlp games, 2Tomatoes Games, Tasty Minstrel Games, Maldito Games, OKAZU Brand, Lucky Duck Games, Delta Vision Publishing, Pendragon Game Studio, Playfun Games, BoardM Factory, Cranio Creations, Ігромаг
Concepteurs: Hisashi Hayashi
Artistes: Adam P. McIver, The Creation Studio, Ryo Nyamo
Mécaniques: Network and Route Building, Worker Placement, Different Worker Types, Contracts, Worker Placement, Variable Set-up, Set Collection, Modular Board, Grid Movement, End Game Bonuses
Age min.: 14
Joueurs: 2 - 4
Editeur: Galápagos Jogos, Synapses Games, Kronos Games (Krogam), Elznir Games, Dexker Games, White Goblin Games, dlp games, 2Tomatoes Games, Tasty Minstrel Games, Maldito Games, OKAZU Brand, Lucky Duck Games, Delta Vision Publishing, Pendragon Game Studio, Playfun Games, BoardM Factory, Cranio Creations, Ігромаг
Concepteurs: Hisashi Hayashi
Artistes: Adam P. McIver, The Creation Studio, Ryo Nyamo
Mécaniques: Network and Route Building, Worker Placement, Different Worker Types, Contracts, Worker Placement, Variable Set-up, Set Collection, Modular Board, Grid Movement, End Game Bonuses
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Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants.
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
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ag.gameitem.lastUpdated: 2025-04-29 08:34:14.29