Sammu-ramat: The Gates of Kalhu (2023)
Temps de jeu: 20
Age min.: 6
Joueurs: 3 - 5
Editeur: Ion Game Design
Concepteurs: Petter Söderberg
Artistes: Rachael Whelan, Madeleine Fjäll
Mécaniques: Trick-taking, Communication Limits, Card Play Conflict Resolution
Age min.: 6
Joueurs: 3 - 5
Editeur: Ion Game Design
Concepteurs: Petter Söderberg
Artistes: Rachael Whelan, Madeleine Fjäll
Mécaniques: Trick-taking, Communication Limits, Card Play Conflict Resolution
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It is the year 801 BC in the Neo-Assyrian Empire, Ancient Mesopotamia. Queen Sammuramat’s capital Kalhu is being attacked by the Enemy, and her bannermen are rallying to form a Queen’s Guard to defend the city.
This card game simulates a field battle outside the Gates of Kalhu. You will need two decks: One for the Enemy and one for Queen’s Guard of 2-4 players. ♠ represent Military, ♦ represent Supplies, ♣ represent Diviners (Priests) and ♥ represent Medicine.
The game is played by taking tricks, where the first-played card decides what suit to follow. Winning a ♠ trick means that the opponent side will take Military Power losses. The team that gets the opponent side down to Zero Military wins the game.
-description from designer
This card game simulates a field battle outside the Gates of Kalhu. You will need two decks: One for the Enemy and one for Queen’s Guard of 2-4 players. ♠ represent Military, ♦ represent Supplies, ♣ represent Diviners (Priests) and ♥ represent Medicine.
The game is played by taking tricks, where the first-played card decides what suit to follow. Winning a ♠ trick means that the opponent side will take Military Power losses. The team that gets the opponent side down to Zero Military wins the game.
-description from designer
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ag.gameitem.lastUpdated: 2025-04-26 03:13:32.781