Sammu-ramat: The Gates of Kalhu
(2023)
| Average time to play: | 20 |
| Minimum age: | 6 |
| Number of players: | 3 - 5 |
| Publisher: | Ion Game Design |
| Designers: | Petter Söderberg |
| Artists: | Madeleine Fjäll, Rachael Whelan |
| Mechanics: | Card Play Conflict Resolution, Communication Limits, Trick-taking |
It is the year 801 BC in the Neo-Assyrian Empire, Ancient Mesopotamia. Queen Sammuramat’s capital Kalhu is being attacked by the Enemy, and her bannermen are rallying to form a Queen’s Guard to defend the city.
This card game simulates a field battle outside the Gates of Kalhu. You will need two decks: One for the Enemy and one for Queen’s Guard of 2-4 players. ♠ represent Military, ♦ represent Supplies, ♣ represent Diviners (Priests) and ♥ represent Medicine.
The game is played by taking tricks, where the first-played card decides what suit to follow. Winning a ♠ trick means that the opponent side will take Military Power losses. The team that gets the opponent side down to Zero Military wins the game.
-description from designer
Alternative names:
Sammu-ramat: The Gates of Kalhu
Last Updated: 2025-08-04 04:56:09 UTC
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