Go (-2200)
Temps de jeu: 180
Age min.: 8
Joueurs: 2
Editeur: Schmidt Spiele, L. P. Septímio, Copp Clark Publishing Company, Fame Products, WorldWise Imports, LLC, Carlton Books, Carl Weible KG, J.P. Raymond Rivarola, Jumbo, Crisloid, Yellow Mountain Imports, Ariel Productions Ltd, Gammon Games, Dilemma Games, Spear's Games, Barnes & Noble, Milton Bradley, nestorgames, Philos, Wm F. Drueke & Sons, Inc., HEMA, Pacific Game Company, John N. Hansen Co., Inc., Hobby, General Sportcraft Company, Cathay, Ludens Spirit, Wood Expressions, Sato Kei Shoten Co., Ltd., Michael Stanfield, (Public Domain), Longfield Games, Monkey Pod Games, Schmidt International, Borras Plana S.A., 3M, Hausser, L'Impensé Radical, Hartung-Spiele, Gentosha Education, Geoludie, Woodstock Spiele, Brybelly, Volume-One Products, Alga, Dujardin, Mitra, Gamma Two Games, Cayro, The Games, Spielquader, Creative Crafthouse, Japan Publications, Inc., Fratelli Fabbri Editori (Fabbri Editore), Shin Kwang Baduk, Mitsubishi Fuso, John Sands Pty Ltd, (Unknown), Skor-Mor, CHH Games, Ponnuki, Waddingtons, Otto Maier Verlag, U3, Play All Day Games, Dal Negro, The Game Crafter, LLC, E. S. Lowe Company Inc., Ishi Press International, Reiss Games, Korea Boardgames, Ha Ha Sisters LLC, Hebsacker Verlag, Das Spiel, Dynamic Games / Dynamic Design Industries, The Avalon Hill Game Co, ZTS Plastyk, The Game Keeper, Inc.
Concepteurs: (Uncredited)
Artistes: Norman Sommer, Barbro Hennius
Mécaniques: Enclosure, Square Grid
Age min.: 8
Joueurs: 2
Editeur: Schmidt Spiele, L. P. Septímio, Copp Clark Publishing Company, Fame Products, WorldWise Imports, LLC, Carlton Books, Carl Weible KG, J.P. Raymond Rivarola, Jumbo, Crisloid, Yellow Mountain Imports, Ariel Productions Ltd, Gammon Games, Dilemma Games, Spear's Games, Barnes & Noble, Milton Bradley, nestorgames, Philos, Wm F. Drueke & Sons, Inc., HEMA, Pacific Game Company, John N. Hansen Co., Inc., Hobby, General Sportcraft Company, Cathay, Ludens Spirit, Wood Expressions, Sato Kei Shoten Co., Ltd., Michael Stanfield, (Public Domain), Longfield Games, Monkey Pod Games, Schmidt International, Borras Plana S.A., 3M, Hausser, L'Impensé Radical, Hartung-Spiele, Gentosha Education, Geoludie, Woodstock Spiele, Brybelly, Volume-One Products, Alga, Dujardin, Mitra, Gamma Two Games, Cayro, The Games, Spielquader, Creative Crafthouse, Japan Publications, Inc., Fratelli Fabbri Editori (Fabbri Editore), Shin Kwang Baduk, Mitsubishi Fuso, John Sands Pty Ltd, (Unknown), Skor-Mor, CHH Games, Ponnuki, Waddingtons, Otto Maier Verlag, U3, Play All Day Games, Dal Negro, The Game Crafter, LLC, E. S. Lowe Company Inc., Ishi Press International, Reiss Games, Korea Boardgames, Ha Ha Sisters LLC, Hebsacker Verlag, Das Spiel, Dynamic Games / Dynamic Design Industries, The Avalon Hill Game Co, ZTS Plastyk, The Game Keeper, Inc.
Concepteurs: (Uncredited)
Artistes: Norman Sommer, Barbro Hennius
Mécaniques: Enclosure, Square Grid
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By all appearances, Go is just two players taking turns laying stones on a 19×19 (or smaller) grid of intersections. But once its basic rules are understood,Go shows its staggering depth. One can see why many people say it's one of the most elegant brain-burning abstract games in history.
Players place one stone at a time on the board at an empty intersection. The goal of the game is to try to claim the most territory by walling off sections of the board and surrounding or capturing each other's stones. The game doesn't end until the board fills up, or, more often, when both players agree to end it, at which time whoever controls the most territory wins.
Players place one stone at a time on the board at an empty intersection. The goal of the game is to try to claim the most territory by walling off sections of the board and surrounding or capturing each other's stones. The game doesn't end until the board fills up, or, more often, when both players agree to end it, at which time whoever controls the most territory wins.
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ag.gameitem.lastUpdated: 2025-04-28 08:57:23.367