Imperium: Empires in Conflict – Worlds in the Balance (1977)
Czas gry: 300
Min. wiek: 12
Gracze: 2
Wydawca: Äventyrsspel, Hobby Japan, Imperium Jogos, War Drum Games, Fanpro, Conflict Games, Fantasy Productions, Inc., Stratelibri, Game Designers' Workshop (GDW Games), Kokusai-Tsushin Co., Ltd. (国際通信社)
Projektanci: Frank Chadwick, John Harshman, Marc W. Miller
Artyści: Alan M. Clark, Stephen Fabian, Naoyuki Kato, Radley Masinelli
Mechaniki: Ratio / Combat Results Table, Dice Rolling, Grid Movement, Hexagon Grid, Simulation, Variable Player Powers, Variable Set-up, Point to Point Movement, Scenario / Mission / Campaign Game, Events
Min. wiek: 12
Gracze: 2
Wydawca: Äventyrsspel, Hobby Japan, Imperium Jogos, War Drum Games, Fanpro, Conflict Games, Fantasy Productions, Inc., Stratelibri, Game Designers' Workshop (GDW Games), Kokusai-Tsushin Co., Ltd. (国際通信社)
Projektanci: Frank Chadwick, John Harshman, Marc W. Miller
Artyści: Alan M. Clark, Stephen Fabian, Naoyuki Kato, Radley Masinelli
Mechaniki: Ratio / Combat Results Table, Dice Rolling, Grid Movement, Hexagon Grid, Simulation, Variable Player Powers, Variable Set-up, Point to Point Movement, Scenario / Mission / Campaign Game, Events
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"Imperium" is a 2-player wargame of space empire conflict set in 22nd Century AD, and shortly after release, retconned into the history of the "Traveller" role playing game. It simulates the clash between Earth (Terra) and an alien civilization, represented in the form of a widespread Empire (the Ziru Sirka). Both sides have a variety of star-ships and ground forces to choose from, and the game is notable for how the two sides are asymmetrical: their forces aren't identical and their economies work differently.
Movement takes place via 'jumps' from one star to the next, and conflict is resolved at these 'points'. There are two types of star-ship weaponry, short-range beam factors, and chiefly long-range missile factors also used for planetary bombardment.
Reimplemented as:
Imperium: 3rd Millennium
Movement takes place via 'jumps' from one star to the next, and conflict is resolved at these 'points'. There are two types of star-ship weaponry, short-range beam factors, and chiefly long-range missile factors also used for planetary bombardment.
Reimplemented as:
Imperium: 3rd Millennium
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ag.gameitem.lastUpdated: 2025-04-25 00:16:13.943