Imperium: Empires in Conflict – Worlds in the Balance (1977)
Playtime: 300
Min. Age: 12
Players: 2
Publisher: Fanpro, Imperium Jogos, Hobby Japan, Stratelibri, Game Designers' Workshop (GDW Games), Fantasy Productions, Inc., Kokusai-Tsushin Co., Ltd. (国際通信社), Äventyrsspel, War Drum Games, Conflict Games
Designers: Frank Chadwick, Marc W. Miller, John Harshman
Artists: Alan M. Clark, Radley Masinelli, Naoyuki Kato, Stephen Fabian
Mechanics: Simulation, Ratio / Combat Results Table, Dice Rolling, Variable Player Powers, Point to Point Movement, Variable Set-up, Events, Hexagon Grid, Scenario / Mission / Campaign Game, Grid Movement
Min. Age: 12
Players: 2
Publisher: Fanpro, Imperium Jogos, Hobby Japan, Stratelibri, Game Designers' Workshop (GDW Games), Fantasy Productions, Inc., Kokusai-Tsushin Co., Ltd. (国際通信社), Äventyrsspel, War Drum Games, Conflict Games
Designers: Frank Chadwick, Marc W. Miller, John Harshman
Artists: Alan M. Clark, Radley Masinelli, Naoyuki Kato, Stephen Fabian
Mechanics: Simulation, Ratio / Combat Results Table, Dice Rolling, Variable Player Powers, Point to Point Movement, Variable Set-up, Events, Hexagon Grid, Scenario / Mission / Campaign Game, Grid Movement
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"Imperium" is a 2-player wargame of space empire conflict set in 22nd Century AD, and shortly after release, retconned into the history of the "Traveller" role playing game. It simulates the clash between Earth (Terra) and an alien civilization, represented in the form of a widespread Empire (the Ziru Sirka). Both sides have a variety of star-ships and ground forces to choose from, and the game is notable for how the two sides are asymmetrical: their forces aren't identical and their economies work differently.
Movement takes place via 'jumps' from one star to the next, and conflict is resolved at these 'points'. There are two types of star-ship weaponry, short-range beam factors, and chiefly long-range missile factors also used for planetary bombardment.
Reimplemented as:
Imperium: 3rd Millennium
Movement takes place via 'jumps' from one star to the next, and conflict is resolved at these 'points'. There are two types of star-ship weaponry, short-range beam factors, and chiefly long-range missile factors also used for planetary bombardment.
Reimplemented as:
Imperium: 3rd Millennium
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ag.gameitem.lastUpdated: 2025-04-25 00:16:13.943