Imperium: Empires in Conflict – Worlds in the Balance (1977)
Spielzeit: 300
Min. Alter: 12
Spieler: 2
Verlag: Kokusai-Tsushin Co., Ltd. (国際通信社), Game Designers' Workshop (GDW Games), Äventyrsspel, Imperium Jogos, Stratelibri, Conflict Games, Fantasy Productions, Inc., War Drum Games, Hobby Japan, Fanpro
Designer: Frank Chadwick, Marc W. Miller, John Harshman
Künstler: Naoyuki Kato, Stephen Fabian, Alan M. Clark, Radley Masinelli
Mechaniken: Variable Set-up, Dice Rolling, Variable Player Powers, Simulation, Grid Movement, Events, Hexagon Grid, Ratio / Combat Results Table, Scenario / Mission / Campaign Game, Point to Point Movement
Min. Alter: 12
Spieler: 2
Verlag: Kokusai-Tsushin Co., Ltd. (国際通信社), Game Designers' Workshop (GDW Games), Äventyrsspel, Imperium Jogos, Stratelibri, Conflict Games, Fantasy Productions, Inc., War Drum Games, Hobby Japan, Fanpro
Designer: Frank Chadwick, Marc W. Miller, John Harshman
Künstler: Naoyuki Kato, Stephen Fabian, Alan M. Clark, Radley Masinelli
Mechaniken: Variable Set-up, Dice Rolling, Variable Player Powers, Simulation, Grid Movement, Events, Hexagon Grid, Ratio / Combat Results Table, Scenario / Mission / Campaign Game, Point to Point Movement
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"Imperium" is a 2-player wargame of space empire conflict set in 22nd Century AD, and shortly after release, retconned into the history of the "Traveller" role playing game. It simulates the clash between Earth (Terra) and an alien civilization, represented in the form of a widespread Empire (the Ziru Sirka). Both sides have a variety of star-ships and ground forces to choose from, and the game is notable for how the two sides are asymmetrical: their forces aren't identical and their economies work differently.
Movement takes place via 'jumps' from one star to the next, and conflict is resolved at these 'points'. There are two types of star-ship weaponry, short-range beam factors, and chiefly long-range missile factors also used for planetary bombardment.
Reimplemented as:
Imperium: 3rd Millennium
Movement takes place via 'jumps' from one star to the next, and conflict is resolved at these 'points'. There are two types of star-ship weaponry, short-range beam factors, and chiefly long-range missile factors also used for planetary bombardment.
Reimplemented as:
Imperium: 3rd Millennium
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ag.gameitem.lastUpdated: 2025-04-25 00:16:13.943