Doomtown: Weird West Edition (2023)
Czas gry: 60
Min. wiek: 12
Gracze: 1 - 6
Wydawca: Pine Box Entertainment
Projektanci: Dave Williams (II), Richard Carter, Mark Wootton
Artyści: Marjorie Davis, Edward Fetterman, German Ponce, Grzegorz Bobrowski, Brian Caleffi, Mark Poole, Bryan Sevilla, Donald Crank, Aaron J. Riley, Char Reed, Quintin Gleim, Garem, Cristina McAllister, Charles Dougherty, Kamila Szutenberg, Cheyenne Wright, Daniel Jiménez Villalba, Lance Ridenoure, Riccardo Rullo, Abrar Ajmal, Biagio D'Alessandro, Vlad Racean, Cristian Chihaia, Brent Chumley, Mirco Paganessi, Robin Wouters, Dan Frazier, Jim Pavelec, David Robert Hovey, Drew Tucker, Ed Cox, Mario Wibisono, William O'Connor, Friedrich A. Haas, Teejay Ralph Villahermosa, Delfino Falciani, Brittany Pezzillo, Marcel Stobinski, Allan Pollack, Ron Spencer, Sam Wood, Drew Baker, Álvaro Calvo Escudero, Matthew Sweeney, Javier Araujo, Lucas Svedberg, Charles Keegan, Jose Vega, David Su, Paolo Parente, Larry Wilson, Michele Frigo, Jonathan Moore, Andrew Gaia, Miguel Coronado, Ramon Puasa, Jr., Anthony Grabski, David Hammond, M. Wayne Miller, Bryon Wackwitz, Monztre, James Starr-King, Inna Vjuzhanina, Christopher Wilson, Mark Behm, Von Caberte, David Hueso, Pete Venters, Sabrina Pugnale, Carmen Sinek, Charles Urbach, Ambrose H. Hoilman, Gareth Keenan, Gabriel Blain, John Morrow, Stephen Najarian
Mechaniki: Variable Player Powers, Betting and Bluffing, Area Majority / Influence, Hand Management
Min. wiek: 12
Gracze: 1 - 6
Wydawca: Pine Box Entertainment
Projektanci: Dave Williams (II), Richard Carter, Mark Wootton
Artyści: Marjorie Davis, Edward Fetterman, German Ponce, Grzegorz Bobrowski, Brian Caleffi, Mark Poole, Bryan Sevilla, Donald Crank, Aaron J. Riley, Char Reed, Quintin Gleim, Garem, Cristina McAllister, Charles Dougherty, Kamila Szutenberg, Cheyenne Wright, Daniel Jiménez Villalba, Lance Ridenoure, Riccardo Rullo, Abrar Ajmal, Biagio D'Alessandro, Vlad Racean, Cristian Chihaia, Brent Chumley, Mirco Paganessi, Robin Wouters, Dan Frazier, Jim Pavelec, David Robert Hovey, Drew Tucker, Ed Cox, Mario Wibisono, William O'Connor, Friedrich A. Haas, Teejay Ralph Villahermosa, Delfino Falciani, Brittany Pezzillo, Marcel Stobinski, Allan Pollack, Ron Spencer, Sam Wood, Drew Baker, Álvaro Calvo Escudero, Matthew Sweeney, Javier Araujo, Lucas Svedberg, Charles Keegan, Jose Vega, David Su, Paolo Parente, Larry Wilson, Michele Frigo, Jonathan Moore, Andrew Gaia, Miguel Coronado, Ramon Puasa, Jr., Anthony Grabski, David Hammond, M. Wayne Miller, Bryon Wackwitz, Monztre, James Starr-King, Inna Vjuzhanina, Christopher Wilson, Mark Behm, Von Caberte, David Hueso, Pete Venters, Sabrina Pugnale, Carmen Sinek, Charles Urbach, Ambrose H. Hoilman, Gareth Keenan, Gabriel Blain, John Morrow, Stephen Najarian
Mechaniki: Variable Player Powers, Betting and Bluffing, Area Majority / Influence, Hand Management
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Welcome to Doomtown, where you try to gain control of a western town set in the Weird West of Deadlands. In this world, cowpokes good and bad wield guns, steampunk gadgets, and spells of all sorts, and death is sometimes just a minor inconvenience.
In Deadwood, South Dakota, Eagle woman That All Look At tries to enforce a fragile treaty. Hao-Te Zui's Anarchists fight for the townsfolk that E.B Farnum's consortium of Entrepreneurs are trying to drive out of business. Bass Reeves, the West's most persistent Marshal, arrives in pursuit of the notorious outlaw, Jessica Patchett, who's trying to escape her bloody past. And out in the Badlands, Ursula's cult prepares to summon the power of the great Worm.
Doomtown: Weird West Edition is a poker-driven, territory control card game, updated from (and fully compatible with) the 2014 release of Doomtown: Reloaded, which was based on the 1998 Origins Awards Best Trading Card Game, Deadlands: Doomtown by Alderac Entertainment Group!
All aspects of the game that require randomization are controlled via a poker mechanism as every card has a suit and value. Preparing for the hands you want to draw is as much a part of deck building as choosing the actions and dudes you'll want to play. Your deck is built around an Outfit, one of the six main groups attempting to control Deadwood.
Combat is resolved via poker hands. Deciding who goes first is decided by drawing the top five cards from your deck and the lowest poker hands go first.
Players take one action each, in turn which can include:
Hiring a new dude (getting you influence in town)
Purchasing a new deed (getting you control in town)
Shopping for gear for your dudes
Start a shootout with your opponents to try to remove their influence.
When each player passes, you reach "Sundown" for the day. If any player has more control in town than anyone else has influence, you win.
-description from publisher
In Deadwood, South Dakota, Eagle woman That All Look At tries to enforce a fragile treaty. Hao-Te Zui's Anarchists fight for the townsfolk that E.B Farnum's consortium of Entrepreneurs are trying to drive out of business. Bass Reeves, the West's most persistent Marshal, arrives in pursuit of the notorious outlaw, Jessica Patchett, who's trying to escape her bloody past. And out in the Badlands, Ursula's cult prepares to summon the power of the great Worm.
Doomtown: Weird West Edition is a poker-driven, territory control card game, updated from (and fully compatible with) the 2014 release of Doomtown: Reloaded, which was based on the 1998 Origins Awards Best Trading Card Game, Deadlands: Doomtown by Alderac Entertainment Group!
All aspects of the game that require randomization are controlled via a poker mechanism as every card has a suit and value. Preparing for the hands you want to draw is as much a part of deck building as choosing the actions and dudes you'll want to play. Your deck is built around an Outfit, one of the six main groups attempting to control Deadwood.
Combat is resolved via poker hands. Deciding who goes first is decided by drawing the top five cards from your deck and the lowest poker hands go first.
Players take one action each, in turn which can include:
Hiring a new dude (getting you influence in town)
Purchasing a new deed (getting you control in town)
Shopping for gear for your dudes
Start a shootout with your opponents to try to remove their influence.
When each player passes, you reach "Sundown" for the day. If any player has more control in town than anyone else has influence, you win.
-description from publisher
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Doomtown: Weird West Edition
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ag.gameitem.lastUpdated: 2025-04-21 05:08:54.002