Doomtown: Weird West Edition (2023)
Tiempo de Juego: 60
Edad Mínima: 12
Jugadores: 1 - 6
Editor: Pine Box Entertainment
Diseñadores: Richard Carter, Dave Williams (II), Mark Wootton
Artistas: Jim Pavelec, Drew Tucker, Ramon Puasa, Jr., Gareth Keenan, Bryon Wackwitz, Allan Pollack, Javier Araujo, Lance Ridenoure, Christopher Wilson, Vlad Racean, Anthony Grabski, Mirco Paganessi, Pete Venters, Von Caberte, Stephen Najarian, Mark Poole, Biagio D'Alessandro, Cristina McAllister, David Hammond, Ron Spencer, David Su, Garem, Paolo Parente, James Starr-King, Brian Caleffi, M. Wayne Miller, Charles Urbach, Dan Frazier, Char Reed, Edward Fetterman, Jonathan Moore, Donald Crank, William O'Connor, Brittany Pezzillo, Cristian Chihaia, Charles Keegan, Robin Wouters, German Ponce, Jose Vega, Kamila Szutenberg, John Morrow, Ed Cox, Grzegorz Bobrowski, Cheyenne Wright, Charles Dougherty, Ambrose H. Hoilman, David Robert Hovey, Larry Wilson, Bryan Sevilla, Inna Vjuzhanina, Lucas Svedberg, Marcel Stobinski, Teejay Ralph Villahermosa, Riccardo Rullo, Aaron J. Riley, David Hueso, Drew Baker, Carmen Sinek, Andrew Gaia, Gabriel Blain, Miguel Coronado, Álvaro Calvo Escudero, Friedrich A. Haas, Mario Wibisono, Michele Frigo, Delfino Falciani, Sam Wood, Marjorie Davis, Matthew Sweeney, Brent Chumley, Mark Behm, Daniel Jiménez Villalba, Monztre, Abrar Ajmal, Sabrina Pugnale, Quintin Gleim
Mecánicas: Hand Management, Area Majority / Influence, Variable Player Powers, Betting and Bluffing
Edad Mínima: 12
Jugadores: 1 - 6
Editor: Pine Box Entertainment
Diseñadores: Richard Carter, Dave Williams (II), Mark Wootton
Artistas: Jim Pavelec, Drew Tucker, Ramon Puasa, Jr., Gareth Keenan, Bryon Wackwitz, Allan Pollack, Javier Araujo, Lance Ridenoure, Christopher Wilson, Vlad Racean, Anthony Grabski, Mirco Paganessi, Pete Venters, Von Caberte, Stephen Najarian, Mark Poole, Biagio D'Alessandro, Cristina McAllister, David Hammond, Ron Spencer, David Su, Garem, Paolo Parente, James Starr-King, Brian Caleffi, M. Wayne Miller, Charles Urbach, Dan Frazier, Char Reed, Edward Fetterman, Jonathan Moore, Donald Crank, William O'Connor, Brittany Pezzillo, Cristian Chihaia, Charles Keegan, Robin Wouters, German Ponce, Jose Vega, Kamila Szutenberg, John Morrow, Ed Cox, Grzegorz Bobrowski, Cheyenne Wright, Charles Dougherty, Ambrose H. Hoilman, David Robert Hovey, Larry Wilson, Bryan Sevilla, Inna Vjuzhanina, Lucas Svedberg, Marcel Stobinski, Teejay Ralph Villahermosa, Riccardo Rullo, Aaron J. Riley, David Hueso, Drew Baker, Carmen Sinek, Andrew Gaia, Gabriel Blain, Miguel Coronado, Álvaro Calvo Escudero, Friedrich A. Haas, Mario Wibisono, Michele Frigo, Delfino Falciani, Sam Wood, Marjorie Davis, Matthew Sweeney, Brent Chumley, Mark Behm, Daniel Jiménez Villalba, Monztre, Abrar Ajmal, Sabrina Pugnale, Quintin Gleim
Mecánicas: Hand Management, Area Majority / Influence, Variable Player Powers, Betting and Bluffing
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Welcome to Doomtown, where you try to gain control of a western town set in the Weird West of Deadlands. In this world, cowpokes good and bad wield guns, steampunk gadgets, and spells of all sorts, and death is sometimes just a minor inconvenience.
In Deadwood, South Dakota, Eagle woman That All Look At tries to enforce a fragile treaty. Hao-Te Zui's Anarchists fight for the townsfolk that E.B Farnum's consortium of Entrepreneurs are trying to drive out of business. Bass Reeves, the West's most persistent Marshal, arrives in pursuit of the notorious outlaw, Jessica Patchett, who's trying to escape her bloody past. And out in the Badlands, Ursula's cult prepares to summon the power of the great Worm.
Doomtown: Weird West Edition is a poker-driven, territory control card game, updated from (and fully compatible with) the 2014 release of Doomtown: Reloaded, which was based on the 1998 Origins Awards Best Trading Card Game, Deadlands: Doomtown by Alderac Entertainment Group!
All aspects of the game that require randomization are controlled via a poker mechanism as every card has a suit and value. Preparing for the hands you want to draw is as much a part of deck building as choosing the actions and dudes you'll want to play. Your deck is built around an Outfit, one of the six main groups attempting to control Deadwood.
Combat is resolved via poker hands. Deciding who goes first is decided by drawing the top five cards from your deck and the lowest poker hands go first.
Players take one action each, in turn which can include:
Hiring a new dude (getting you influence in town)
Purchasing a new deed (getting you control in town)
Shopping for gear for your dudes
Start a shootout with your opponents to try to remove their influence.
When each player passes, you reach "Sundown" for the day. If any player has more control in town than anyone else has influence, you win.
-description from publisher
In Deadwood, South Dakota, Eagle woman That All Look At tries to enforce a fragile treaty. Hao-Te Zui's Anarchists fight for the townsfolk that E.B Farnum's consortium of Entrepreneurs are trying to drive out of business. Bass Reeves, the West's most persistent Marshal, arrives in pursuit of the notorious outlaw, Jessica Patchett, who's trying to escape her bloody past. And out in the Badlands, Ursula's cult prepares to summon the power of the great Worm.
Doomtown: Weird West Edition is a poker-driven, territory control card game, updated from (and fully compatible with) the 2014 release of Doomtown: Reloaded, which was based on the 1998 Origins Awards Best Trading Card Game, Deadlands: Doomtown by Alderac Entertainment Group!
All aspects of the game that require randomization are controlled via a poker mechanism as every card has a suit and value. Preparing for the hands you want to draw is as much a part of deck building as choosing the actions and dudes you'll want to play. Your deck is built around an Outfit, one of the six main groups attempting to control Deadwood.
Combat is resolved via poker hands. Deciding who goes first is decided by drawing the top five cards from your deck and the lowest poker hands go first.
Players take one action each, in turn which can include:
Hiring a new dude (getting you influence in town)
Purchasing a new deed (getting you control in town)
Shopping for gear for your dudes
Start a shootout with your opponents to try to remove their influence.
When each player passes, you reach "Sundown" for the day. If any player has more control in town than anyone else has influence, you win.
-description from publisher
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Doomtown: Weird West Edition
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ag.gameitem.lastUpdated: 2025-04-21 05:08:54.002