AMBER Diceless Role-Playing
1991 • 0-0 Players • Age 0+
Who is this game suitable for?
If you like role-playing games and enjoy playing genres like Fantasy (High Fantasy), History (Alternative), Multiverse und Science Fiction (Time / Dimension Travel), this game is perfect for you.
For the pros among you, the following mechanics can be decisive: Attribute/Stat Based, Competitive, Description Based, 'Diceless', Point Based und Progression Tree...
Game Data
- Publisher
- Descartes Editeur, Guardians of Order, Phage Press
- Designers
- Erick Wujcik
- Artists
- Steve Hickman, Michael Kucharski, Florence Magnin, Dominique Ségalen
- Mechanics
- Attribute/Stat Based (STR, CON, PER, etc), Competitive (players compete against each other to win), Description Based (Narrative more so than Dice), 'Diceless' (does not use dice or other randomizer), Point Based (allocate points to get skills, powers, etc), Progression Tree (Skills, professions, magic abilities, etc.)
- Genre
- Fantasy (High Fantasy), History (Alternative), Multiverse, Science Fiction (Time / Dimension Travel)
AMBER Diceless Role-Playing is a system set in, and designed around Roger Zelazny's Amber universe. It features a unique (for its time) diceless resolution system; and a attribute auction character creation system.
Many aspects of the system are designed to replicate aspects of the Amber books.
Alternative names
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