AMBER Diceless Role-Playing
1991 • 0-0 Spieler • Alter 0+
Für wen eignet sich das Spiel?
Wenn Ihr Rollenspiele mögt und gerne die Genres Fantasy (High Fantasy), History (Alternative), Multiverse und Science Fiction (Time / Dimension Travel) spielt passt es sehr gut.
Für die Profis unter Euch können folgende Mechaniken: Attribute/Stat Based, Competitive, Description Based, 'Diceless', Point Based und Progression Tree ausschlaggebend sein...
Spiele Daten
- Verlag
- Descartes Editeur, Guardians of Order, Phage Press
- Designer
- Erick Wujcik
- Künstler
- Steve Hickman, Michael Kucharski, Florence Magnin, Dominique Ségalen
- Mechaniken
- Attribute/Stat Based (STR, CON, PER, etc), Competitive (players compete against each other to win), Description Based (Narrative more so than Dice), 'Diceless' (does not use dice or other randomizer), Point Based (allocate points to get skills, powers, etc), Progression Tree (Skills, professions, magic abilities, etc.)
- Genre
- Fantasy (High Fantasy), History (Alternative), Multiverse, Science Fiction (Time / Dimension Travel)
AMBER Diceless Role-Playing is a system set in, and designed around Roger Zelazny's Amber universe. It features a unique (for its time) diceless resolution system; and a attribute auction character creation system.
Many aspects of the system are designed to replicate aspects of the Amber books.
Alternative Namen
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