Central Command: Superpower Confrontation in the Straits of Hormuz
(1984)
Who is this game suitable for?
Suitable for ages 12 and up. You can play with 2 to 2 players.
For the pros among you, the following mechanics can be decisive: Hexagon Grid...
Game Data
| Average time to play: | 240 |
| Minimum age: | 12 |
| Number of players: | 2 |
| Publisher: | Tactical Studies Rules (TSR) |
| Designers: | Charles T. Kamps |
| Artists: | Kristine L. Bartyzel, Larry Elmore, Dave LaForce |
| Mechanics: | Hexagon Grid |
The Central Command Game simulates potential warfare between the US and the Soviet Union over the critical area of the Strait of Hormuz sometime during the late 1980s.
The game concentrates on an hypothetical land and air campaign for possession of airfield and port facilities in Iran that could dominate the critical outlet for Western oil supplies from the Persian Gulf. It is assumed that other forces may be involved in combat elsewhere in Iran at the same time, limiting ground and air unit participation around the Strait to the forces included in this game. These off-board forces are assumed to be engaged in naval, naval/air, offensive counterair, or deep interdictional operations beyond the limited time frame of the game.
Alternative names:
Central Command: Superpower Confrontation in the Straits of Hormuz
Last Updated: 2025-08-12 20:27:03 UTC
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