Central Command: Superpower Confrontation in the Straits of Hormuz
(1984)
Für wen eignet sich das Spiel?
Für alle ab 12 Jahren. Ihr könnt das Spiel mit 2 bis 2 Spielern spielen.
Für die Profis unter Euch können folgende Mechaniken: Hexagon Grid ausschlaggebend sein...
Spiele Daten
| Durchschnittliche Spieldauer: | 240 |
| Mindestalter: | 12 |
| Anzahl Spieler: | 2 |
| Verlag: | Tactical Studies Rules (TSR) |
| Designer: | Charles T. Kamps |
| Künstler: | Kristine L. Bartyzel, Larry Elmore, Dave LaForce |
| Mechaniken: | Hexagon Grid |
The Central Command Game simulates potential warfare between the US and the Soviet Union over the critical area of the Strait of Hormuz sometime during the late 1980s.
The game concentrates on an hypothetical land and air campaign for possession of airfield and port facilities in Iran that could dominate the critical outlet for Western oil supplies from the Persian Gulf. It is assumed that other forces may be involved in combat elsewhere in Iran at the same time, limiting ground and air unit participation around the Strait to the forces included in this game. These off-board forces are assumed to be engaged in naval, naval/air, offensive counterair, or deep interdictional operations beyond the limited time frame of the game.
Alternative Namen:
Central Command: Superpower Confrontation in the Straits of Hormuz
Last Updated: 2025-08-12 20:27:03 UTC
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