boardgame· 1972
Rules for the Conduction of Colonial Period Skirmish Wargames in Miniature 1850 to 1900
This tabletop wargame rulebook for colonial conflicts offers fast-paced, tactical combat. Players control individual figures and meticulously plot every action. It covers engagements globally from Africa to Asia, but requires percentile dice.
If you like the mechanics Variable Player Powers, Measurement Movement, Dice Rolling, Simulation, Line of Sight, Scenario / Mission / Campaign Game, Paper-and-Pencil, Events, Variable Set-up , you will enjoy this game.
This game belongs to the family History: Russo-Turkish War, History: Anglo-Zulu War, History: French Interventions in Mexico, History: Boer Wars.
This game falls under the category: Miniatures, Wargame, Post-Napoleonic.
- Players
- 2–8
- Duration
- –
- Age
- 12+
Alternative names
Rules for the Conduction of Colonial Period Skirmish Wargames in Miniature 1850 to 1900 Colonial Period: Eighteen Fifty to Nineteen Hundred
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