20 Encounters in the Ruins of the Elder Beings (SB&CS)
2020 • 0-0 Players • Age 0+
Who is this game suitable for?
If you like role-playing games and enjoy playing genres like Fantasy (Low Fantasy), this game is perfect for you.
For the pros among you, the following mechanics can be decisive: Attribute/Stat Based, Class Based, Dice, Skill Based, Trait / Aspect Based, Attribute/Stat Based, Class Based, Dice, Skill Based und Trait / Aspect Based...
Game Data
- Publisher
- (Web published), (Web published)
- Designers
- Kai Pütz, Kai Pütz
- Artists
- John Buckley, The Forge, Rick Hershey, Denis McCarthy, Lord Zsezse Works, Maciej Zagorski, John Buckley, The Forge, Rick Hershey, Denis McCarthy, Lord Zsezse Works, Maciej Zagorski
- Mechanics
- Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Skill Based (buy or gain skills), Trait / Aspect Based (personality affects gameplay), Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Skill Based (buy or gain skills), Trait / Aspect Based (personality affects gameplay)
- Genre
- Fantasy (Low Fantasy)
Publisher's blurb:
After I finished H.P. Lovecraft´s story “At the Mountains of Madness”, the GM in me dreamed about an adventure that would take place in some (other) subterranean ruins of the Elder Beings. Another city or outpost, perhaps smaller, or just the caverns that would lead to its entrance. As I was not able to create a full-blown adventure out of my ideas, I rather created a set of 20 structured encounters. The difference to (completely) random encounters is that some of them are preliminary encounters that will trigger certain other as a follow-up (or will be triggered instead of their follow-ups). A simple frame was given for the encounters, as well as stats for six creatures and two strange items.
Alternative names
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