20 Encounters in the Ruins of the Elder Beings (SB&CS)
2020 • 0-0 Spieler • Alter 0+
Für wen eignet sich das Spiel?
Wenn Ihr Rollenspiele mögt und gerne die Genres Fantasy (Low Fantasy) spielt passt es sehr gut.
Für die Profis unter Euch können folgende Mechaniken: Attribute/Stat Based, Class Based, Dice, Skill Based, Trait / Aspect Based, Attribute/Stat Based, Class Based, Dice, Skill Based und Trait / Aspect Based ausschlaggebend sein...
Spiele Daten
- Verlag
- (Web published), (Web published)
- Designer
- Kai Pütz, Kai Pütz
- Künstler
- John Buckley, The Forge, Rick Hershey, Denis McCarthy, Lord Zsezse Works, Maciej Zagorski, John Buckley, The Forge, Rick Hershey, Denis McCarthy, Lord Zsezse Works, Maciej Zagorski
- Mechaniken
- Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Skill Based (buy or gain skills), Trait / Aspect Based (personality affects gameplay), Attribute/Stat Based (STR, CON, PER, etc), Class Based (Pilot, Wizard, Scientist, etc), Dice (Primarily d20), Skill Based (buy or gain skills), Trait / Aspect Based (personality affects gameplay)
- Genre
- Fantasy (Low Fantasy)
Publisher's blurb:
After I finished H.P. Lovecraft´s story “At the Mountains of Madness”, the GM in me dreamed about an adventure that would take place in some (other) subterranean ruins of the Elder Beings. Another city or outpost, perhaps smaller, or just the caverns that would lead to its entrance. As I was not able to create a full-blown adventure out of my ideas, I rather created a set of 20 structured encounters. The difference to (completely) random encounters is that some of them are preliminary encounters that will trigger certain other as a follow-up (or will be triggered instead of their follow-ups). A simple frame was given for the encounters, as well as stats for six creatures and two strange items.
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