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   Neuroshima Hex! 3.0: Mercenaries from Alabama (2007)

Image of Neuroshima Hex! 3.0: Mercenaries from Alabama 🔎

Who is this game suitable for?

Suitable for ages 10 and up. You can play with 2 to 4 players.
For the pros among you, the following mechanics can be decisive: Hand Management, Hexagon Grid, Player Elimination, Team-Based Game, Tile Placement und Variable Player Powers...

Game Data

Average time to play: 40
Minimum age: 10
Number of players: 2 - 4
Publisher: Portal Games, Z-Man Games
Designers: Michał Oracz, Stephen Pole
Artists: Michał Oracz
Mechanics: Hand Management, Hexagon Grid, Player Elimination, Team-Based Game, Tile Placement, Variable Player Powers
Durchschnitt: 0.0 (0 Bewertungen )
"Rare expansion, can be found in some of the original Neuro Hex boxes. Gives you 4 chips (one for army) and an small information in instruction manual. You can choose which is going to which army, but i realized it by simply looking at them. Rules? Yes, please: Get the chip somewhere you can see it for time of play. When you want, you can switch another chip and replace it with mercenary. A set of 4 tokens Alabama Mercenaries are soldiers of fortune who can reinforce any other army. In a 2-player game, players decide whether to add 1 or 2 Mercenaries to their armies. In a 3- or 4-player game, each player places 1 chosen Mercenary tile face down next to his regular army. When drawing tokens, a player can always draw his Mercenary instead of his own army unit. For ALL game purposes, the chosen Mercenary tile is treated as a regular unit owned by whoever played that tile. As a visual reminder, players can mark their Mercenaries with HQ tokens. "

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Last Updated: 2025-08-15 09:13:55 UTC

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