Neuroshima Hex! 3.0: Mercenaries from Alabama
(2007)
Who is this game suitable for?
Suitable for ages 10 and up. You can play with 2 to 4 players.
For the pros among you, the following mechanics can be decisive: Hand Management, Hexagon Grid, Player Elimination, Team-Based Game, Tile Placement und Variable Player Powers...
Game Data
| Average time to play: | 40 |
| Minimum age: | 10 |
| Number of players: | 2 - 4 |
| Publisher: | Portal Games, Z-Man Games |
| Designers: | Michał Oracz, Stephen Pole |
| Artists: | Michał Oracz |
| Mechanics: | Hand Management, Hexagon Grid, Player Elimination, Team-Based Game, Tile Placement, Variable Player Powers |
"Rare expansion, can be found in some of the original Neuro Hex boxes. Gives you 4 chips (one for army) and an small information in instruction manual. You can choose which is going to which army, but i realized it by simply looking at them. Rules? Yes, please:
Get the chip somewhere you can see it for time of play. When you want, you can switch another chip and replace it with mercenary.
A set of 4 tokens
Alabama Mercenaries are soldiers of fortune who can reinforce any other army.
In a 2-player game, players decide whether to add 1 or 2 Mercenaries to their armies.
In a 3- or 4-player game, each player places 1 chosen Mercenary tile face down next to his regular army.
When drawing tokens, a player can always draw his Mercenary instead of his own army unit.
For ALL game purposes, the chosen Mercenary tile is treated as a regular unit owned by whoever played that tile.
As a visual reminder, players can mark their Mercenaries with HQ tokens.
"
Last Updated: 2025-08-15 09:13:55 UTC
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