ウィッチズウィスク (Witches Whisk) (2021)
Temps de jeu: 90
Age min.: 12
Joueurs: 1 - 4
Editeur: 636GAMES (ロッサムゲームズ)
Concepteurs: Alan Shimojima, Karasuishi Zakuro (烏石ザクロ)
Artistes: Punike (プニケ), Klara Mask (くららマスク)
Mécaniques: Grid Movement, Dice Rolling, Worker Placement with Dice Workers, Cooperative Game, Variable Player Powers, Solo / Solitaire Game, Tech Trees / Tech Tracks
Age min.: 12
Joueurs: 1 - 4
Editeur: 636GAMES (ロッサムゲームズ)
Concepteurs: Alan Shimojima, Karasuishi Zakuro (烏石ザクロ)
Artistes: Punike (プニケ), Klara Mask (くららマスク)
Mécaniques: Grid Movement, Dice Rolling, Worker Placement with Dice Workers, Cooperative Game, Variable Player Powers, Solo / Solitaire Game, Tech Trees / Tech Tracks
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ウィッチズウィスク (Witches Whisk) is a game from Japan, with apprentice witches at a magic school flying on broomsticks over the sports field. The game can be played as a competitive game for a single winner by scoring victory points, or as a co-operative game trying to stop the escaping magical creatures. The main rules apply for both games and the co-op game can be played solo.
The game has a subtitle ~ジェレミア魔法学校の訓練法~(~Jeremiah Magic School Training Method~).
Players use dice to place against three actions: Activating Magic, Movement, and Student Skills.
By placing dice against the six different magic circuit cards, a player can gain magic spells from them. Magic is used when attacking other players, or the creatures. Dice used on the magic broom of a student allows the player to move that witch across the playing field. Each student has special skills which are used once per round with the dice.
The game ends after six rounds. Players need to balance the development of their students, combining attack and defence, and movement and growth of skills. The more a student develops, the more they can achieve by the final round.
In a 2 player game, each player controls two witches. In a co-operative game, players can pass on good dice rolls. In the competitive game, getting to be start player gives you advantages.
The second edition released in 2022 had improved components and box art, but the gameplay was the same.
user summary
The game has a subtitle ~ジェレミア魔法学校の訓練法~(~Jeremiah Magic School Training Method~).
Players use dice to place against three actions: Activating Magic, Movement, and Student Skills.
By placing dice against the six different magic circuit cards, a player can gain magic spells from them. Magic is used when attacking other players, or the creatures. Dice used on the magic broom of a student allows the player to move that witch across the playing field. Each student has special skills which are used once per round with the dice.
The game ends after six rounds. Players need to balance the development of their students, combining attack and defence, and movement and growth of skills. The more a student develops, the more they can achieve by the final round.
In a 2 player game, each player controls two witches. In a co-operative game, players can pass on good dice rolls. In the competitive game, getting to be start player gives you advantages.
The second edition released in 2022 had improved components and box art, but the gameplay was the same.
user summary
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Le jeu a également été publié sous ces noms:
ウィッチズウィスク (Witches Whisk)
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ag.gameitem.lastUpdated: 2025-08-01 12:59:16.532