Anima Tactics: Alius, Holy Soldier (2009)
Playtime: 60
Min. Age: 12
Players: 2 - 0
Publisher: Fantasy Flight Games
Designers: (Uncredited)
Artists: Unknown
Mechanics: Dice Rolling, Action Points
Min. Age: 12
Players: 2 - 0
Publisher: Fantasy Flight Games
Designers: (Uncredited)
Artists: Unknown
Mechanics: Dice Rolling, Action Points
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Publisher Blurb:
The Holy Knights Alius, or the thirteen elementary lights, are devoted to fighting evil and darkness wherever they are present. Their vast powers, allowing them to wipe out darkness at will, are rightly feared by their enemies.
Warrior/Mystic - Light Summon - Level 35
Innate Abilities: Flight.
Sacred Charge (Ki, Charge) - +2 damage. Sacred Charge causes Throw.
Winged Hurricane (Ki, Effect) - All enemy units with a small sized base in Hand-to-hand combat with Alius are moved 2 inches. Alius's controller determines the direction of this movement like a Push.
Wall of Shields (Magic, Dodge) - +3 Defense. Alius gets +2 Armor until the end of the turn.
This pewter figure is unpainted and unassembled. Requires additional Anima Tactics figures to play.
The Holy Knights Alius, or the thirteen elementary lights, are devoted to fighting evil and darkness wherever they are present. Their vast powers, allowing them to wipe out darkness at will, are rightly feared by their enemies.
Warrior/Mystic - Light Summon - Level 35
Innate Abilities: Flight.
Sacred Charge (Ki, Charge) - +2 damage. Sacred Charge causes Throw.
Winged Hurricane (Ki, Effect) - All enemy units with a small sized base in Hand-to-hand combat with Alius are moved 2 inches. Alius's controller determines the direction of this movement like a Push.
Wall of Shields (Magic, Dodge) - +3 Defense. Alius gets +2 Armor until the end of the turn.
This pewter figure is unpainted and unassembled. Requires additional Anima Tactics figures to play.
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ag.gameitem.lastUpdated: 2025-06-05 10:00:03.052