Call to Adventure (2019)
Speeltijd: 60
Min. Leeftijd: 13
Spelers: 1 - 4
Uitgever: Gém Klub Kft., Asmodee, Game Harbor, MINDOK, Brotherwise Games, Rebel Sp. z o.o., Hobby Japan, La Boîte de Jeu, GaGa Games
Ontwerpers: Christopher O'Neal, Johnny O'Neal
Kunstenaars: Jordan Jardine, Max Bedulenko, Paul Canavan, Sean Thurlow, Adam J. Marin, Chris Cold
Mechanismen: Storytelling, Cooperative Game, Set Collection, Deck, Bag, and Pool Building, Dice Rolling, Solo / Solitaire Game
Min. Leeftijd: 13
Spelers: 1 - 4
Uitgever: Gém Klub Kft., Asmodee, Game Harbor, MINDOK, Brotherwise Games, Rebel Sp. z o.o., Hobby Japan, La Boîte de Jeu, GaGa Games
Ontwerpers: Christopher O'Neal, Johnny O'Neal
Kunstenaars: Jordan Jardine, Max Bedulenko, Paul Canavan, Sean Thurlow, Adam J. Marin, Chris Cold
Mechanismen: Storytelling, Cooperative Game, Set Collection, Deck, Bag, and Pool Building, Dice Rolling, Solo / Solitaire Game
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 1-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries.
Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast.
Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path.
As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.
Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast.
Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path.
As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.
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Het spel werd ook onder deze namen uitgebracht:
Hősök útja ,
Zew Przygody ,
险途奇踪 ,
Llamada a la aventura ,
Call to Adventure ,
Osud dobrodruha ,
コール・トゥ・アドベンチャー ,
Дорога приключений
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ag.gameitem.lastUpdated: 2025-06-28 09:08:14.737