Happy Heist (2018)
ag.gameitem.AGID:
Spielzeit: 60
Mindestalter: 12
Spieleranzahl:
3 - 10
ag.gameitem.publisher:
(Looking for a publisher)
Spiel-Designer:
Unbekannt
Künstler:
Unbekannt
Mechaniken:
Unbekannt
Beschreibung
Happy Heist is a ridiculous card game about robbing banks! Gather 3-10 friends and battle to create bulletproof master-plans to break into the bank, bypass security and steal the cash.
One player is nominated to be The Bank, all the other players are Robbers. Robbers are dealt a hand of random items, weapons and skills (Action Cards) to use against the bank security systems (Security Cards) which The Bank is dealt a hand of, and can use in whatever order they wish. The Bank also takes one card describing a uniquely fortified or defended bank vault (Vault Card) for the final round.
One Security Round at a time, Robbers will play an Action Card and explain/role-play/justify how they would use it to defeat the Security Card. Creativity is key. The winner of each round is decided by The Bank and they will receive a new Action Card. When The Bank runs out of Security Cards, it's time for the Vault Round and Robbers can combine any of their remaining Action Cards to create an elaborate plan to break into the unique vault, get the cash, and escape.
Players will need to play their cards strategically, holding powerful cards for the final round if possible, and creatively justifying their choices to win over The Bank.
—description from the designer
Happy Heist is a ridiculous card game about robbing banks! Gather 3-10 friends and battle to create bulletproof master-plans to break into the bank, bypass security and steal the cash.
One player is nominated to be The Bank, all the other players are Robbers. Robbers are dealt a hand of random items, weapons and skills (Action Cards) to use against the bank security systems (Security Cards) which The Bank is dealt a hand of, and can use in whatever order they wish. The Bank also takes one card describing a uniquely fortified or defended bank vault (Vault Card) for the final round.
One Security Round at a time, Robbers will play an Action Card and explain/role-play/justify how they would use it to defeat the Security Card. Creativity is key. The winner of each round is decided by The Bank and they will receive a new Action Card. When The Bank runs out of Security Cards, it's time for the Vault Round and Robbers can combine any of their remaining Action Cards to create an elaborate plan to break into the unique vault, get the cash, and escape.
Players will need to play their cards strategically, holding powerful cards for the final round if possible, and creatively justifying their choices to win over The Bank.
—description from the designer
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-02 19:08:40.361