Trains in Space (2018)
ag.gameitem.AGID:
Playtime: 90
Min. Age: 10
Number of Players:
2 - 4
ag.gameitem.publisher:
Simtrek Labs
Designers:
Chris-Jon Simmons
Artists:
Chris-Jon Simmons
Mechanics:
Role Playing,
Deck, Bag, and Pool Building,
Push Your Luck,
Take That,
Set Collection
Beschreibung
You have trains, they are in space.
Welcome to the Galaxy of Trains in Space! This is a tabletop card game for 2-4 players. It can be played with the standard rules specified in the Operations Guide, or with modified rules for alternate play.
In the distant future, where humans have reached far beyond our own solar system, the colonies are expected to supply Earth with the resources that it has long-since depleted. But lately the colonies have stopped sending back supplies, so the Czar of Space has readied his military to wipe out all of the colonies unless they can prove they are worth keeping. A plea went out and he's agreed to spare just ONE space colony if it can prove that it produces more valuable resources than the others. The colonies' leaders quickly sent out their Mighty Space Trains to appease the Czar, but in their panic, they all left EMPTY!
This is where you come in; as Engineers for each colony's respective Space Trains, you must grab random junk along the way and load it onto your Train before reaching Earth. That's right, it's your job to fake the value of your colony for its survival! Don't let the other Engineers get the better of you, load your train and blast their cargo with weapons you'll find. Defend your colony, and prove that you have what it takes to be the ultimate Engineer on the Trains in Space!
Featuring elements of Roleplay, Press your Luck, Set Collection, Take That and Pool building gameplay as you become the Engineers for your Space Trains in order to acquire the most valuable load out of space-junk to save your Colony.
—description from the designer
You have trains, they are in space.
Welcome to the Galaxy of Trains in Space! This is a tabletop card game for 2-4 players. It can be played with the standard rules specified in the Operations Guide, or with modified rules for alternate play.
In the distant future, where humans have reached far beyond our own solar system, the colonies are expected to supply Earth with the resources that it has long-since depleted. But lately the colonies have stopped sending back supplies, so the Czar of Space has readied his military to wipe out all of the colonies unless they can prove they are worth keeping. A plea went out and he's agreed to spare just ONE space colony if it can prove that it produces more valuable resources than the others. The colonies' leaders quickly sent out their Mighty Space Trains to appease the Czar, but in their panic, they all left EMPTY!
This is where you come in; as Engineers for each colony's respective Space Trains, you must grab random junk along the way and load it onto your Train before reaching Earth. That's right, it's your job to fake the value of your colony for its survival! Don't let the other Engineers get the better of you, load your train and blast their cargo with weapons you'll find. Defend your colony, and prove that you have what it takes to be the ultimate Engineer on the Trains in Space!
Featuring elements of Roleplay, Press your Luck, Set Collection, Take That and Pool building gameplay as you become the Engineers for your Space Trains in order to acquire the most valuable load out of space-junk to save your Colony.
—description from the designer
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-26 21:48:26.938