High Frontier 4 All: Module 1 – Terawatt & Futures (2020)
Playtime: 240
Min. Age: 14
Players: 1 - 5
Publisher: Sierra Madre Games, 500 Nuances de Geek, Ediciones MasQueOca, Ion Game Design
Designers: Phil Eklund, Jeffrey Chamberlain
Artists: Josefin Strand
Mechanics: Deck, Bag, and Pool Building, Point to Point Movement, Hand Management, Auction / Bidding, Network and Route Building, Variable Player Powers, Simulation
Min. Age: 14
Players: 1 - 5
Publisher: Sierra Madre Games, 500 Nuances de Geek, Ediciones MasQueOca, Ion Game Design
Designers: Phil Eklund, Jeffrey Chamberlain
Artists: Josefin Strand
Mechanics: Deck, Bag, and Pool Building, Point to Point Movement, Hand Management, Auction / Bidding, Network and Route Building, Variable Player Powers, Simulation
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Module 1 - Terawatt introduces two new patent decks: Freighters and GW Thrusters. Freighters are a new type of patent card allowing the transport of valuable factory goods back to Low Earth Orbit. GW Thrusters are more powerful and efficient versions of the MW Thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures which are special game goals to earn victory points.
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The game was also published under these names:
High Frontier 4 All: Module 1 – Terawatt & Futures ,
High Frontier 4 All: Module 1 – Terrawatt ,
High Frontier 4 All: Módulo 1 – Teravatios y Futuros
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ag.gameitem.lastUpdated: 2025-06-20 19:16:29.051