Grand Army of the Republic (1988)
Tiempo de Juego: 420
Edad Mínima: 12
Jugadores: 2 - 4
Editor: Task Force Games
Designer: Roger Nord
Artisti: Sconosciuto
Meccaniche: Variable Set-up, Dice Rolling, Simulation, Movement Points, Area Movement
Edad Mínima: 12
Jugadores: 2 - 4
Editor: Task Force Games
Designer: Roger Nord
Artisti: Sconosciuto
Meccaniche: Variable Set-up, Dice Rolling, Simulation, Movement Points, Area Movement
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Grand Army of the Republic is a two player Strategic level wargame simulation - designed by Roger Nord and published by Task Force Games in 1988 - covering the whole American Civil War.
The time is spring 1861 and the place is America, poised on the edge of Civil War between the new Confederate States and supporters of the Union.
As either the North or the South player, you are given an economic base to build land and naval forces and commit them to the battle. Use of special abilities, general cards and battle cards will influence the outcome.
The game map covers the United States from the Indian Territory to the Atlantic and from Pennsylvania to the Gulf of Mexico. The armies you build, strengthened by corps and generals, range across these wide spaces by executing Area Movement.
Navies, including ironclads and blockade runners, increase your strategic choices.
Victory will depend on the pace of battle and vital supplies. The North must deal with a battle track winding ever down-ward in her effort to conquer the Confederacy. A full campaign game and two shorter scenarios let you select the period of the War.
Grand Army of the Republic provides hours of fun and insight into America's bloodiest conflict, the War Between the States.
Discover the War as it was or could have been.
The time is spring 1861 and the place is America, poised on the edge of Civil War between the new Confederate States and supporters of the Union.
As either the North or the South player, you are given an economic base to build land and naval forces and commit them to the battle. Use of special abilities, general cards and battle cards will influence the outcome.
The game map covers the United States from the Indian Territory to the Atlantic and from Pennsylvania to the Gulf of Mexico. The armies you build, strengthened by corps and generals, range across these wide spaces by executing Area Movement.
Navies, including ironclads and blockade runners, increase your strategic choices.
Victory will depend on the pace of battle and vital supplies. The North must deal with a battle track winding ever down-ward in her effort to conquer the Confederacy. A full campaign game and two shorter scenarios let you select the period of the War.
Grand Army of the Republic provides hours of fun and insight into America's bloodiest conflict, the War Between the States.
Discover the War as it was or could have been.
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ag.gameitem.lastUpdated: 2025-06-06 20:10:24.461