Delve & Despair (2019)

Spielbild 🔎
Spielzeit: 90
Min. Alter: 10
Spieler: 1 - 4
Verlag: (Web published)
Designer: Rodrigo Santos
Künstler: Rodrigo Santos
Mechaniken: Interrupts, Team-Based Game, Action / Event, Open Drafting, Cooperative Game, Dice Rolling, Card Play Conflict Resolution, Events, Hand Management, Move Through Deck, Push Your Luck, Variable Set-up, Critical Hits and Failures, Variable Player Powers

OBJECTIVE OF THE GAME
The game can be played with 2 to 4 players. The objective of the game is to survive the dungeons while you search and try to vanquish the Dark Lord that rules them.

STORY
The players take on the role of HEROES that are resting in an old tavern. While enjoying the music and drinking the ale, they listen stories about some ancient ruins on the outskirts of the town. A sinister place that is the entrance to a gloomy dungeon. It is said that one can find great treasures among the shadows of the dark rooms under those ruins, but even greater dangers. There have been countless occasions in which curious townsfolk or brave adventurers fall victim to this terrible place.

The HEROES decide to enter the ruins and descend through the forgotten corridors until they reach the entrance of the dungeon.

With determination they will choose their path, some of them for glory, others for treasure, all of them for adventure.

THE GAME
The players have 12 different HEROES to choose from: Alchemist, Barbarian, Bard, Hunter, Cleric, Druid, Ranger, Warrior, Illusionist, Rogue, Mage and Monk.

The game is divided into Rooms and the Rooms into Encounters. At the same time, some Encounters like combat are divided into turns.

Each HERO has 5 Talents. The HERO Special Talent has a specific ability (only available to that specific hero) on one side and a set of Talents that specific HERO can choose on the other. Each player will be able to choose from a pool of 30 different Talents in order to build their HERO.
There are different types of rooms in the game. When revealing a new room the Encounters in it must be prepared and confronted. Encounters must be resolve in a specific sequence.
Events must always be resolved first, since some of them can modify the other Encounters found in the room, then are the Enemies which are the most common Encounters and last but not least the Chest/Corpse. Only this last two Encounters are indifferent in which one is resolve first as well as optional to advance to the next room.

While adventuring HEROES will eventually get hurt. There are 2 ways in which a HERO can receive damage in this game.
There is fatigue which translates into Stress tokens and then there’s physical damage which translates into Damage tokens.

Players will need to learn how to work as a team, manage their resources and combo their talents...

Are you ready to Delve & Despair?

—description from the designer



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ag.gameitem.lastUpdated: 2025-06-01 19:24:29.654