Ogre (1977)

Game Image Playtime: 45
Min. Age: 10
Players: 1 - 3
Publisher: Steve Jackson Games, Metagaming, Hobby Japan
Designers: Steve Jackson (I)
Artists: Denis Loubet, Kyle Miller, Steve Jackson (I), Philip Reed, Barclay Lawder, Alvin Helms, Clark Bradley, Brian Wilson, Winchell Chung, Brandon Moore, John Zeleznik, Gabby Ruenes
Mechanics: Hexagon Grid, Movement Points, Dice Rolling, Grid Movement, Scenario / Mission / Campaign Game, Paper-and-Pencil, Variable Set-up, Simulation, Variable Player Powers, Ratio / Combat Results Table

OGRE and its sequel G.E.V. are tactical ground combat games set in the not-so-distant future. In 2085 A.D., armored warfare continues - faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nuclear devices. But the most feared weapon of all needs no human guidance. It's a giant cybernetic tank called the OGRE.

The basic OGRE game gives one player a force of infantry and armor, and a command post he must defend. The other player has only one unit - but it's an OGRE. It's an even match. Advanced games allow solitaire or multi-player action, with OGREs on both sides.

Microgame #1 in the Metagaming Microgames series, and the original release of Ogre. Origin of the Game: Ogre / G.E.V..


This is an entry on RPGG:
GURPS Ogre includes character and vehicle descriptions, a future timeline, a discussion of the world of the Ogres, and the Armor Unit Combat System, a quick way to resolve battles involving player characters and get back to the roleplaying!



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ag.gameitem.lastUpdated: 2025-05-30 02:09:10.351