Ogre (1977)

Spelafbeelding 419cd83f97120e9d01971e83f8ff27eb_thb.jpg Speeltijd: 45
Min. Leeftijd: 10
Spelers: 1 - 3
Uitgever: Steve Jackson Games, Metagaming, Hobby Japan
Ontwerpers: Steve Jackson (I)
Kunstenaars: John Zeleznik, Alvin Helms, Winchell Chung, Gabby Ruenes, Brandon Moore, Barclay Lawder, Brian Wilson, Kyle Miller, Steve Jackson (I), Clark Bradley, Denis Loubet, Philip Reed
Mechanismen: Paper-and-Pencil, Simulation, Scenario / Mission / Campaign Game, Dice Rolling, Ratio / Combat Results Table, Movement Points, Grid Movement, Variable Set-up, Variable Player Powers, Hexagon Grid

OGRE and its sequel G.E.V. are tactical ground combat games set in the not-so-distant future. In 2085 A.D., armored warfare continues - faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nuclear devices. But the most feared weapon of all needs no human guidance. It's a giant cybernetic tank called the OGRE.

The basic OGRE game gives one player a force of infantry and armor, and a command post he must defend. The other player has only one unit - but it's an OGRE. It's an even match. Advanced games allow solitaire or multi-player action, with OGREs on both sides.

Microgame #1 in the Metagaming Microgames series, and the original release of Ogre. Origin of the Game: Ogre / G.E.V..


This is an entry on RPGG:
GURPS Ogre includes character and vehicle descriptions, a future timeline, a discussion of the world of the Ogres, and the Armor Unit Combat System, a quick way to resolve battles involving player characters and get back to the roleplaying!



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ag.gameitem.lastUpdated: 2025-06-02 23:18:44.632