ASL: Journal – Issue One (1999)
Tiempo de Juego: 180
Edad Mínima: 12
Jugadores: 2 - 4
Editor: Multi-Man Publishing
Diseñadores: Steve Dethlefsen, Steve Petersen, Philippe Leonard, Ken Dunn, Pete Shelling, Brian Youse, Curt Schilling, Eddie Zeman
Artistas: David Pentland
Mecánicas: Hexagon Grid
Edad Mínima: 12
Jugadores: 2 - 4
Editor: Multi-Man Publishing
Diseñadores: Steve Dethlefsen, Steve Petersen, Philippe Leonard, Ken Dunn, Pete Shelling, Brian Youse, Curt Schilling, Eddie Zeman
Artistas: David Pentland
Mecánicas: Hexagon Grid
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The premiere issue of the ASL Journal was released in 1999.
(This description of the magazine comes from the publisher.)
The Table of Contents for ASL Journal #1 looks like this:
Hello From MMP
Where We're at and Where We're Going
Smoke Gets In Your Eyes
All You Wanted to Know About SMOKE
What To Do If You Have a Tin Can
Bad Tanks Aren't All That Bad
RB CG IV - Bled White
A New CG for the Greatest HASL Module Ever
Series Replay - Scouts Out
Scenario A109 - Scout's Out
Chapter S - Historical Solitaire ASL
RB HASL SASL
Personal Tens
My Favorite Scenarios
Welcome to the Jungle
Tactical Tips for Playing the Japanese
Run Through the Jungle
Programmed Instruction for the PTO
Rules:
Includes rule pages S23-S25 (with 99 superscript) for solitaire ASL.
Scenarios:
J1 Urban Guerillas
J2 Battlin' Buckeyes
J3 A Sunday Stroll
J4 Wet Sawahs
J5 Bizory Loves Company
J6 St. Barthelemy Bash
J7 Slow and Steady
J8 Block Busting in Bokruisk
J9 A Stiff Fight
J10 Armored Fist
J11 In the Old Tradition
J12 Jungle Fighters
SASL Mission r1 Assault on the Assembly Hall
SASL Mission r2 Breakout!
SASL Mission r3 Hold the Factory
SASL Mission r4 Assault on Red Barricades
(This description of the magazine comes from the publisher.)
The Table of Contents for ASL Journal #1 looks like this:
Hello From MMP
Where We're at and Where We're Going
Smoke Gets In Your Eyes
All You Wanted to Know About SMOKE
What To Do If You Have a Tin Can
Bad Tanks Aren't All That Bad
RB CG IV - Bled White
A New CG for the Greatest HASL Module Ever
Series Replay - Scouts Out
Scenario A109 - Scout's Out
Chapter S - Historical Solitaire ASL
RB HASL SASL
Personal Tens
My Favorite Scenarios
Welcome to the Jungle
Tactical Tips for Playing the Japanese
Run Through the Jungle
Programmed Instruction for the PTO
Rules:
Includes rule pages S23-S25 (with 99 superscript) for solitaire ASL.
Scenarios:
J1 Urban Guerillas
J2 Battlin' Buckeyes
J3 A Sunday Stroll
J4 Wet Sawahs
J5 Bizory Loves Company
J6 St. Barthelemy Bash
J7 Slow and Steady
J8 Block Busting in Bokruisk
J9 A Stiff Fight
J10 Armored Fist
J11 In the Old Tradition
J12 Jungle Fighters
SASL Mission r1 Assault on the Assembly Hall
SASL Mission r2 Breakout!
SASL Mission r3 Hold the Factory
SASL Mission r4 Assault on Red Barricades
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