Necromancer (1982)
Playtime: 60
Min. Age: 12
Players: 2
Publisher: Steve Jackson Games
Designers: Allen Varney
Artists: Dave Martin, John Borkowski, Denis Loubet, Jeffrey D. George
Mechanics: Dice Rolling, Grid Movement, Scenario / Mission / Campaign Game, Ratio / Combat Results Table, Events, Simulation, Hexagon Grid, Variable Player Powers
Min. Age: 12
Players: 2
Publisher: Steve Jackson Games
Designers: Allen Varney
Artists: Dave Martin, John Borkowski, Denis Loubet, Jeffrey D. George
Mechanics: Dice Rolling, Grid Movement, Scenario / Mission / Campaign Game, Ratio / Combat Results Table, Events, Simulation, Hexagon Grid, Variable Player Powers
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Necromancer is a fantasy game for two players. Each player becomes a Necromancer - a powerful wizard controlling the forces of the undead. As their skeletons and zombies battle, the Necromancers use their powers to take control of enemy units! The goal: to find the mystic Jewels of Power - and destroy the enemy Necromancer.
A unique combat system varies the power of a player's troops according to the number of units he controls; the more undead you control, the weaker each unit is. All counters are back-printed, since any unit may change sides.
(from the back of the box)
Originally published in The Space Gamer #55, September 1982.
A unique combat system varies the power of a player's troops according to the number of units he controls; the more undead you control, the weaker each unit is. All counters are back-printed, since any unit may change sides.
(from the back of the box)
Originally published in The Space Gamer #55, September 1982.
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ag.gameitem.lastUpdated: 2025-05-24 04:16:36.688