Necromancer (1982)
Speeltijd: 60
Min. Leeftijd: 12
Spelers:
2
Uitgever:
Steve Jackson Games
Ontwerpers:
Allen Varney
Kunstenaars:
Dave Martin,
Denis Loubet,
Jeffrey D. George,
John Borkowski
Mechanismen:
Hexagon Grid,
Simulation,
Ratio / Combat Results Table,
Variable Player Powers,
Scenario / Mission / Campaign Game,
Grid Movement,
Dice Rolling,
Events

Min. Leeftijd: 12
Spelers: 2
Uitgever: Steve Jackson Games
Ontwerpers: Allen Varney
Kunstenaars: Dave Martin, Denis Loubet, Jeffrey D. George, John Borkowski
Mechanismen: Hexagon Grid, Simulation, Ratio / Combat Results Table, Variable Player Powers, Scenario / Mission / Campaign Game, Grid Movement, Dice Rolling, Events
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Necromancer is a fantasy game for two players. Each player becomes a Necromancer - a powerful wizard controlling the forces of the undead. As their skeletons and zombies battle, the Necromancers use their powers to take control of enemy units! The goal: to find the mystic Jewels of Power - and destroy the enemy Necromancer.
A unique combat system varies the power of a player's troops according to the number of units he controls; the more undead you control, the weaker each unit is. All counters are back-printed, since any unit may change sides.
(from the back of the box)
Originally published in The Space Gamer #55, September 1982.
A unique combat system varies the power of a player's troops according to the number of units he controls; the more undead you control, the weaker each unit is. All counters are back-printed, since any unit may change sides.
(from the back of the box)
Originally published in The Space Gamer #55, September 1982.
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ag.gameitem.lastUpdated: 2025-05-24 04:16:36.688