Star Wars Skirmish Rules (2020)
Speeltijd: 0
Min. Leeftijd: 12
Spelers: 1 - 2
Uitgever: Tyneside Wargames Club, (Web published)
Ontwerpers: Richard Bradley
Kunstenaars: Onbekend
Mechanismen: Measurement Movement, Dice Rolling, Simulation, Line of Sight
Min. Leeftijd: 12
Spelers: 1 - 2
Uitgever: Tyneside Wargames Club, (Web published)
Ontwerpers: Richard Bradley
Kunstenaars: Onbekend
Mechanismen: Measurement Movement, Dice Rolling, Simulation, Line of Sight
Beschrijving Tonen Opmerkingen Tonen Prijstrend
These rules are designed to allow players to use Star Wars figures to fight scenarios, they are a solo set, though opposed play is possible!
The rules are pitched so that players can be a single character (a Hero) and influence other figures on his side.
The rules are balanced in a way that players can refight actions in the Film/Movies, or in the animated Star Wars: Rebels / Clone wars.
Players will need at least 1 D6, a D4 and a D8, as well as appropriate figures and terrain.
Play sequence:
1) Players place order counters behind their figure/group
2) Dice for Enemy Force Generation.
3) Calculate orders for Enemy force
4) Move figures/groups in order of Initiative, starting with the lowest Initiative figure/group.
5) Shoot/Act in Initiative order, starting with the highest Initiative figure/group.
Shooting, etc, can be delayed to allow groups to combine their fire/movement.
--for 15-32mm figures
- Description from the ruleset
The rules are pitched so that players can be a single character (a Hero) and influence other figures on his side.
The rules are balanced in a way that players can refight actions in the Film/Movies, or in the animated Star Wars: Rebels / Clone wars.
Players will need at least 1 D6, a D4 and a D8, as well as appropriate figures and terrain.
Play sequence:
1) Players place order counters behind their figure/group
2) Dice for Enemy Force Generation.
3) Calculate orders for Enemy force
4) Move figures/groups in order of Initiative, starting with the lowest Initiative figure/group.
5) Shoot/Act in Initiative order, starting with the highest Initiative figure/group.
Shooting, etc, can be delayed to allow groups to combine their fire/movement.
--for 15-32mm figures
- Description from the ruleset
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ag.gameitem.lastUpdated: 2025-05-24 10:27:14.039