Postcard Kursk (2023)
Tiempo de Juego: 80
Edad Mínima: 10
Jugadores: 2 - 4
Editor: (Web published)
Diseñadores: Lou Coatney
Artistas: Lou Coatney
Mecánicas: Hexagon Grid, Variable Set-up, Dice Rolling, Simulation, Push Your Luck, Zone of Control
Edad Mínima: 10
Jugadores: 2 - 4
Editor: (Web published)
Diseñadores: Lou Coatney
Artistas: Lou Coatney
Mecánicas: Hexagon Grid, Variable Set-up, Dice Rolling, Simulation, Push Your Luck, Zone of Control
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Postcard Kursk is a fast, simple, but decision-demanding little hex-and-counter board-wargame about the 5th July 1943 Operation Citadel German Offensive. Hitler and his generals had misgivings about but prosecuted anyway, to catastrophic losses which decisively weakened the German Wehrmacht and then enabled the Russians to sweep all the way to the Dnieper River and even take Kiev at the end of 1943.
8 Russian and 7 German offensive and reserve - maneuver - units. Infantry implicitly in fortification lines on both sides.
Alternating turns, Germans first: move UnDisrupted units and then attack.
Same simple odds and Disruption-momentum combat system as in Postcard Brittany and Postcard Bulge, but additionally attacking odds can be rounded *up* in some cases.
8 turns. Game ends at the end of Turn 8 Russian player-turn.
Winning – more points than at start – cities last occupied and in supply: Belgorod and Orel worth 1 each – other cities 2 each. 4 points more is a strategic victory worth 2 games.
Print off onto A4/8.5x11 for the units and A3/11x17 for the map, for more comfortable gameplay.
As with my other postcard games, anyone is free to print off (unaltered) copies en masse in postcard A6/4x6 or A5/5x8 size and format, to mail/give to family and friends.
Anyone interested in commercially publishing/selling this for profit, I have publication rights - this is not public domain - so check with me about licensing.
-description from designer
8 Russian and 7 German offensive and reserve - maneuver - units. Infantry implicitly in fortification lines on both sides.
Alternating turns, Germans first: move UnDisrupted units and then attack.
Same simple odds and Disruption-momentum combat system as in Postcard Brittany and Postcard Bulge, but additionally attacking odds can be rounded *up* in some cases.
8 turns. Game ends at the end of Turn 8 Russian player-turn.
Winning – more points than at start – cities last occupied and in supply: Belgorod and Orel worth 1 each – other cities 2 each. 4 points more is a strategic victory worth 2 games.
Print off onto A4/8.5x11 for the units and A3/11x17 for the map, for more comfortable gameplay.
As with my other postcard games, anyone is free to print off (unaltered) copies en masse in postcard A6/4x6 or A5/5x8 size and format, to mail/give to family and friends.
Anyone interested in commercially publishing/selling this for profit, I have publication rights - this is not public domain - so check with me about licensing.
-description from designer
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ag.gameitem.lastUpdated: 2025-05-23 08:13:15.817