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Submarine (1976)
Playtime: 180
Min. Age: 12
Players:
1 - 6
Publisher:
Battleline,
The Avalon Hill Game Co
Designers:
J. Stephen Peek
Artists:
Jean Baer,
W. Scott Moores,
Bob Haynes,
Joe DeMarco
Mechanics:
Programmed Movement,
Hexagon Grid,
Solo / Solitaire Game,
Three Dimensional Movement,
Line of Sight,
Grid Movement,
Secret Unit Deployment,
Simulation,
Movement Points,
Paper-and-Pencil,
Variable Set-up,
Dice Rolling,
Events,
Modular Board,
Action Queue,
Scenario / Mission / Campaign Game,
Hidden Movement

Min. Age: 12
Players: 1 - 6
Publisher: Battleline, The Avalon Hill Game Co
Designers: J. Stephen Peek
Artists: Jean Baer, W. Scott Moores, Bob Haynes, Joe DeMarco
Mechanics: Programmed Movement, Hexagon Grid, Solo / Solitaire Game, Three Dimensional Movement, Line of Sight, Grid Movement, Secret Unit Deployment, Simulation, Movement Points, Paper-and-Pencil, Variable Set-up, Dice Rolling, Events, Modular Board, Action Queue, Scenario / Mission / Campaign Game, Hidden Movement
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Submarine is a tactical wargame of World War II submarine warfare. One player assumes the role of a submarine captain, while others are escort and/or convoy commanders. The submarine location is kept secret with the submarine player using plotted movement for the submarine and any torpedoes. The escort/convoy players move their ships on the board. When sighted or picked up by Sonar/Asdic the submarine will then be placed in full view on the map board as well. The game includes rules for different nationalities, various anti-submarine warfare systems, historical scenarios, night-fighting, and Design Your Own scenarios etc.
Avalon Hill Complexity rating - 8
Game Scale:
Turn: 30 seconds
Hex: 100 yards
Unit: Individual submarines / ships
Avalon Hill Complexity rating - 8
Game Scale:
Turn: 30 seconds
Hex: 100 yards
Unit: Individual submarines / ships
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ag.gameitem.lastUpdated: 2025-06-01 06:33:08.748