So Convenient for Hewing: The Skirmish System â Dark Age Historical Miniatures Game Rules (2020)

Min. Leeftijd: 12
Spelers: 2
Uitgever: (Self-Published)
Ontwerpers: Jessee A. Scarborough
Kunstenaars: Jessee A. Scarborough
Mechanismen: Measurement Movement, Dice Rolling, Action Points, Line of Sight
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So Convenient for Hewing
Game rules for small scale battles played with historical miniatures set in the Dark Ages.
Scale:
1 stand = 1-3 men. Typically 4-12 stands per unit.
1" = 10 yards
1 turn = 3-5 min
Features:
use of action cards to control order of play
command chits to activate units
use existing basing
point system to organize units
four scenarios
Quick Reference Sheet
Rules illustrated for ease of understanding
—description from the publisher
Game rules for small scale battles played with historical miniatures set in the Dark Ages.
Scale:
1 stand = 1-3 men. Typically 4-12 stands per unit.
1" = 10 yards
1 turn = 3-5 min
Features:
use of action cards to control order of play
command chits to activate units
use existing basing
point system to organize units
four scenarios
Quick Reference Sheet
Rules illustrated for ease of understanding
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-26 07:43:39.147