High Frontier Colonization (2013)
Tiempo de Juego: 180
Edad Mínima: 12
Jugadores: 2 - 5
Editor: Sierra Madre Games
Diseñadores: Phil Eklund
Artistas: Phil Eklund
Mecánicas: Variable Player Powers, Network and Route Building, Point to Point Movement, Auction / Bidding, Simulation
Edad Mínima: 12
Jugadores: 2 - 5
Editor: Sierra Madre Games
Diseñadores: Phil Eklund
Artistas: Phil Eklund
Mecánicas: Variable Player Powers, Network and Route Building, Point to Point Movement, Auction / Bidding, Simulation
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High Frontier Colonization, an expansion to both the first and second editions of High Frontier, includes all the elements of the first edition expansion (now out of print), but adds maps, cards, and playing pieces. The thriving space infrastructure has hundreds of specialists working in space colonies orbiting Earth. These provide services such as antimatter manufacture, beamed solar energy, cycler satellites, space telescopes, the space elevator, and of course the local tax office. New Bernal, Colonist, Freighter, and GW Thruster modules allow you to move your base of operations further afield in the High Frontier. The promoted side of the cards in the last two modules include new paths to victory called Futures.
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ag.gameitem.lastUpdated: 2025-05-23 17:00:55.204