Meeplevania (2015)
Temps de jeu: 30
Age min.: 8
Joueurs: 2 - 4
Editeur: (Web published)
Concepteurs: Benjamin Gerber
Artistes: Benjamin Gerber
Mécaniques: Hand Management, Deduction, Area Movement
Age min.: 8
Joueurs: 2 - 4
Editeur: (Web published)
Concepteurs: Benjamin Gerber
Artistes: Benjamin Gerber
Mécaniques: Hand Management, Deduction, Area Movement
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Meeplevania is a game of vampires and meeples. Taking place in the land of Meeplevania, several vampire hunters have joined forces in an attempt to track down Count Meepula, the infamous meeple vampire! Played over a series of rounds, where each player takes a turn at being Count Meepula.
Each player who is not Count Meepula must take two of these actions, if possible. An action can only be performed once per turn by a player.
They can move to an adjacent territory.
They can Investigate the territory they are currently in.
They can ask Count Meepula if they are adjacent to a territory.
Count Meepula can take one of two actions on their turn.
They can switch out the face down territory card with any adjacent territory card in their hand, in effect moving to that new territory.
Count Meepula can push any investigator meeple either in the territory they occupy or adjacent to the territory they occupy to any other adjacent territory. (i.e. move one space).
The player who reaches the winning number of cubes (different per player count) at the end of a round ends the game and wins!
A player wins a round either by guessing the location of Count Meepula or by having less cards than the other players if you are Count Meepula (you have to give up cards when the location is guessed incorrect).
Each player who is not Count Meepula must take two of these actions, if possible. An action can only be performed once per turn by a player.
They can move to an adjacent territory.
They can Investigate the territory they are currently in.
They can ask Count Meepula if they are adjacent to a territory.
Count Meepula can take one of two actions on their turn.
They can switch out the face down territory card with any adjacent territory card in their hand, in effect moving to that new territory.
Count Meepula can push any investigator meeple either in the territory they occupy or adjacent to the territory they occupy to any other adjacent territory. (i.e. move one space).
The player who reaches the winning number of cubes (different per player count) at the end of a round ends the game and wins!
A player wins a round either by guessing the location of Count Meepula or by having less cards than the other players if you are Count Meepula (you have to give up cards when the location is guessed incorrect).
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ag.gameitem.lastUpdated: 2025-05-16 16:43:00.478