Age of Innovation (2023)
Temps de jeu: 200
Age min.: 14
Joueurs: 1 - 5
Editeur: Korea Boardgames, Swan Panasia Co., Ltd., テンデイズゲームズ(TendaysGames), Geekach Games, White Goblin Games, Cranio Creations, Portal Games, Capstone Games, IGAMES, Maldito Games, Feuerland Spiele, Super Meeple, Gém Klub Kft.
Concepteurs: Helge Ostertag
Artistes: Álvaro Calvo Escudero, Lukas Siegmon
Mécaniques: Income, Variable Set-up, Victory Points as a Resource, Variable Player Powers, Hexagon Grid, Contracts, Modular Board, End Game Bonuses, Network and Route Building, Turn Order: Pass Order
Age min.: 14
Joueurs: 1 - 5
Editeur: Korea Boardgames, Swan Panasia Co., Ltd., テンデイズゲームズ(TendaysGames), Geekach Games, White Goblin Games, Cranio Creations, Portal Games, Capstone Games, IGAMES, Maldito Games, Feuerland Spiele, Super Meeple, Gém Klub Kft.
Concepteurs: Helge Ostertag
Artistes: Álvaro Calvo Escudero, Lukas Siegmon
Mécaniques: Income, Variable Set-up, Victory Points as a Resource, Variable Player Powers, Hexagon Grid, Contracts, Modular Board, End Game Bonuses, Network and Route Building, Turn Order: Pass Order
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Age of Innovation is a standalone game set in the world of Terra Mystica.
Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn't the same as another.
You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.
Upgrade your buildings to gain valuable resources such as tools, scholars, money, and power. Build schools to advance in different sciences and collect books, which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops, guilds, and universities to complete your culture.
—description from the publisher
Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn't the same as another.
You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.
Upgrade your buildings to gain valuable resources such as tools, scholars, money, and power. Build schools to advance in different sciences and collect books, which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops, guilds, and universities to complete your culture.
—description from the publisher
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Le jeu a également été publié sous ces noms:
Terra Mystica: Találmányok kora ,
神秘大地:大創造時代 ,
Era Innowacji ,
혁신의 시대 ,
Terra Mystica: L'Era delle Scoperte ,
テラミスティカ:革新の時代 ,
La Era de la Innovación ,
Age of Innovation ,
Ера інновацій
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ag.gameitem.lastUpdated: 2025-05-29 18:12:16.685