Age of Innovation (2023)
Temps de jeu: 200
Age min.: 14
Joueurs: 1 - 5
Editeur: Swan Panasia Co., Ltd., Super Meeple, Maldito Games, テンデイズゲームズ(TendaysGames), Gém Klub Kft., Feuerland Spiele, Korea Boardgames, White Goblin Games, Geekach Games, Cranio Creations, Portal Games, Capstone Games, IGAMES
Concepteurs: Helge Ostertag
Artistes: Lukas Siegmon, Álvaro Calvo Escudero
Mécaniques: Network and Route Building, Victory Points as a Resource, Modular Board, End Game Bonuses, Variable Set-up, Hexagon Grid, Contracts, Variable Player Powers, Turn Order: Pass Order, Income
Age min.: 14
Joueurs: 1 - 5
Editeur: Swan Panasia Co., Ltd., Super Meeple, Maldito Games, テンデイズゲームズ(TendaysGames), Gém Klub Kft., Feuerland Spiele, Korea Boardgames, White Goblin Games, Geekach Games, Cranio Creations, Portal Games, Capstone Games, IGAMES
Concepteurs: Helge Ostertag
Artistes: Lukas Siegmon, Álvaro Calvo Escudero
Mécaniques: Network and Route Building, Victory Points as a Resource, Modular Board, End Game Bonuses, Variable Set-up, Hexagon Grid, Contracts, Variable Player Powers, Turn Order: Pass Order, Income
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Age of Innovation is a standalone game set in the world of Terra Mystica.
Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn't the same as another.
You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.
Upgrade your buildings to gain valuable resources such as tools, scholars, money, and power. Build schools to advance in different sciences and collect books, which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops, guilds, and universities to complete your culture.
—description from the publisher
Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn't the same as another.
You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.
Upgrade your buildings to gain valuable resources such as tools, scholars, money, and power. Build schools to advance in different sciences and collect books, which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops, guilds, and universities to complete your culture.
—description from the publisher
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Le jeu a également été publié sous ces noms:
Terra Mystica: L'Era delle Scoperte ,
Age of Innovation ,
テラミスティカ:革新の時代 ,
La Era de la Innovación ,
Terra Mystica: Találmányok kora ,
Era Innowacji ,
神秘大地:大創造時代 ,
Ера інновацій ,
혁신의 시대
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ag.gameitem.lastUpdated: 2025-05-29 18:12:16.685