Marrakech (2007)
Speeltijd: 30
Min. Leeftijd: 6
Spelers: 2 - 4
Uitgever: Maldito Games, Lifestyle Boardgames Ltd, Gém Klub Kft., Zoch Verlag, Fractal Juegos, CMON Global Limited, Lautapelit.fi, Morapiaf, Tower Tactic Games, Korea Boardgames, Fundex, Kaissa Chess & Games, Gigamic
Ontwerpers: Dominique Ehrhard
Kunstenaars: Marie Cardouat, Jonathan Aucomte, Victor Boden, Dominique Ehrhard
Mechanismen: Tile Placement, Roll / Spin and Move, Layering, Area Majority / Influence
Min. Leeftijd: 6
Spelers: 2 - 4
Uitgever: Maldito Games, Lifestyle Boardgames Ltd, Gém Klub Kft., Zoch Verlag, Fractal Juegos, CMON Global Limited, Lautapelit.fi, Morapiaf, Tower Tactic Games, Korea Boardgames, Fundex, Kaissa Chess & Games, Gigamic
Ontwerpers: Dominique Ehrhard
Kunstenaars: Marie Cardouat, Jonathan Aucomte, Victor Boden, Dominique Ehrhard
Mechanismen: Tile Placement, Roll / Spin and Move, Layering, Area Majority / Influence
Beschrijving Tonen Opmerkingen Tonen Prijstrend
In Marrakech each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with an equal amount of money and an equal number of carpets.
On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square of the contiguous carpet area in that color. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet).
The game ends when all players have played all carpets. Each gets 1 coin per visible square of carpet. The player with most coins wins! Tie breaker: most carpet area visible.
On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square of the contiguous carpet area in that color. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet).
The game ends when all players have played all carpets. Each gets 1 coin per visible square of carpet. The player with most coins wins! Tie breaker: most carpet area visible.
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Het spel werd ook onder deze namen uitgebracht:
搶地盤 ,
Marrakech ,
Марракеш ,
Suleika ,
마라케시 ,
Marakesz ,
Marrakech Giant Edition ,
มาร์ราเกช
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ag.gameitem.lastUpdated: 2025-05-24 04:56:02.757