Marrakech (2007)
Playtime: 30
Min. Age: 6
Players: 2 - 4
Publisher: Lifestyle Boardgames Ltd, Fundex, Maldito Games, CMON Global Limited, Tower Tactic Games, Gém Klub Kft., Zoch Verlag, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Fractal Juegos, Gigamic, Morapiaf
Designers: Dominique Ehrhard
Artists: Dominique Ehrhard, Victor Boden, Jonathan Aucomte, Marie Cardouat
Mechanics: Layering, Roll / Spin and Move, Area Majority / Influence, Tile Placement
Min. Age: 6
Players: 2 - 4
Publisher: Lifestyle Boardgames Ltd, Fundex, Maldito Games, CMON Global Limited, Tower Tactic Games, Gém Klub Kft., Zoch Verlag, Kaissa Chess & Games, Korea Boardgames, Lautapelit.fi, Fractal Juegos, Gigamic, Morapiaf
Designers: Dominique Ehrhard
Artists: Dominique Ehrhard, Victor Boden, Jonathan Aucomte, Marie Cardouat
Mechanics: Layering, Roll / Spin and Move, Area Majority / Influence, Tile Placement
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In Marrakech each player takes the role of a rug salesperson who tries to outwit the competition. Each player starts with an equal amount of money and an equal number of carpets.
On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square of the contiguous carpet area in that color. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet).
The game ends when all players have played all carpets. Each gets 1 coin per visible square of carpet. The player with most coins wins! Tie breaker: most carpet area visible.
On your turn, you may rotate Assam 90 degrees. Then roll the die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4). If Assam reaches the edge of the board, follow the curve and continue moving in the next row. If Assam lands on another player's carpet, you must pay that player 1 coin per square of the contiguous carpet area in that color. Then, you place one of your carpets orthogonally adjacent to Assam (but may not directly overlay another carpet).
The game ends when all players have played all carpets. Each gets 1 coin per visible square of carpet. The player with most coins wins! Tie breaker: most carpet area visible.
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The game was also published under these names:
Suleika ,
Marakesz ,
มาร์ราเกช ,
Marrakech Giant Edition ,
Марракеш ,
搶地盤 ,
Marrakech ,
마라케시
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ag.gameitem.lastUpdated: 2025-05-24 04:56:02.757