Marine: 2002 – A Game of the First Lunar War (1979)

Imagen del Juego 419cd83f96a059f90196a86902b44675_thb.jpg 🔎
Tiempo de Juego: 240
Edad Mínima: 12
Jugadores: 2 - 6
Editor: Yaquinto
Diseñadores: Michael J. Matheny, Kerry Anderson
Artistas: Desconocido
Mecánicas: Three Dimensional Movement, Line of Sight, Scenario / Mission / Campaign Game, Modular Board, Simulation, Hexagon Grid, Dice Rolling, Paper-and-Pencil

Marine: 2002 is a tactical level simulation of combat on or near the surface of the moon. Neutron warheads, rocket shells, lasers and charged particle beams fly through the vacuum. Units move over the ground and in the "air", and engagement ranges are limited only by a unit's current horizon, which depends on its altitude. Communications, command and control, morale, cumulative vehicle damage, orbiting weapons platforms...It's all there!

Several scenarios are provided, with playing times ranging from one to four hours. Geomorphic mapboards and movable terrain features (craters of various sizes) provide for plenty of replayability.

Solar Marine, also by Kerry Anderson, is very similar to Marine: 2002.



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El juego también se publicó con estos nombres: Marine: 2002 – A Game of the First Lunar War

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ag.gameitem.lastUpdated: 2025-05-12 12:56:38.708