Veil Between Cursed Lands (0)
Temps de jeu: 120
Age min.: 14
Joueurs: 1 - 5
Editeur: Ephesus Games
Concepteurs: Volkan Tankır
Artistes: Inconnu
Mécaniques: Cooperative Game, Variable Set-up, Events, Action Queue, Different Dice Movement, Role Playing, Critical Hits and Failures, Dice Rolling, Market, Action Retrieval, Variable Player Powers, Solo / Solitaire Game, Action Points, Hexagon Grid
Age min.: 14
Joueurs: 1 - 5
Editeur: Ephesus Games
Concepteurs: Volkan Tankır
Artistes: Inconnu
Mécaniques: Cooperative Game, Variable Set-up, Events, Action Queue, Different Dice Movement, Role Playing, Critical Hits and Failures, Dice Rolling, Market, Action Retrieval, Variable Player Powers, Solo / Solitaire Game, Action Points, Hexagon Grid
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Veil Between Cursed Lands is a fantasy themed tactical game in the magical world of Croya. Players will take on the role of a warden with their own special skill and item set. In the process, you will enhance your character and gears with experience and loot. Choose one of the wardens that suit you best and determine the fate of this battle for existence.
This game has several difficulty levels. Each level is played out through rounds of combat against automated enemies or a player that is controlling enemies. In each round, players will have action points that determine the order in which they move and what abilities they perform. At the end of the game, we will fight one of the demon lords. If we can beat it, we will win the game.
To break up the monotony of "move and attack," we created the Combo system. We will spend the combo points to use class abilities. Combo points will be granted to players based on the success level of their weapon attack. This level of success will be determined by the results of the dice roll.
This game has several difficulty levels. Each level is played out through rounds of combat against automated enemies or a player that is controlling enemies. In each round, players will have action points that determine the order in which they move and what abilities they perform. At the end of the game, we will fight one of the demon lords. If we can beat it, we will win the game.
To break up the monotony of "move and attack," we created the Combo system. We will spend the combo points to use class abilities. Combo points will be granted to players based on the success level of their weapon attack. This level of success will be determined by the results of the dice roll.
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Veil Between Cursed Lands
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ag.gameitem.lastUpdated: 2025-05-06 03:05:54.592