Veil Between Cursed Lands (0)
ag.gameitem.AGID:
Playtime: 120
Min. Age: 14
Number of Players:
1 - 5
ag.gameitem.publisher:
Ephesus Games
Designers:
Volkan Tankır
Artists:
Unknown
Mechanics:
Variable Set-up,
Different Dice Movement,
Market,
Hexagon Grid,
Action Points,
Critical Hits and Failures,
Events,
Action Retrieval,
Cooperative Game,
Role Playing,
Variable Player Powers,
Action Queue,
Dice Rolling,
Solo / Solitaire Game
Beschreibung
Veil Between Cursed Lands is a fantasy themed tactical game in the magical world of Croya. Players will take on the role of a warden with their own special skill and item set. In the process, you will enhance your character and gears with experience and loot. Choose one of the wardens that suit you best and determine the fate of this battle for existence.
This game has several difficulty levels. Each level is played out through rounds of combat against automated enemies or a player that is controlling enemies. In each round, players will have action points that determine the order in which they move and what abilities they perform. At the end of the game, we will fight one of the demon lords. If we can beat it, we will win the game.
To break up the monotony of "move and attack," we created the Combo system. We will spend the combo points to use class abilities. Combo points will be granted to players based on the success level of their weapon attack. This level of success will be determined by the results of the dice roll.
Veil Between Cursed Lands is a fantasy themed tactical game in the magical world of Croya. Players will take on the role of a warden with their own special skill and item set. In the process, you will enhance your character and gears with experience and loot. Choose one of the wardens that suit you best and determine the fate of this battle for existence.
This game has several difficulty levels. Each level is played out through rounds of combat against automated enemies or a player that is controlling enemies. In each round, players will have action points that determine the order in which they move and what abilities they perform. At the end of the game, we will fight one of the demon lords. If we can beat it, we will win the game.
To break up the monotony of "move and attack," we created the Combo system. We will spend the combo points to use class abilities. Combo points will be granted to players based on the success level of their weapon attack. This level of success will be determined by the results of the dice roll.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-02 17:25:59.036