Interstellar (2023)

ag.gameitem.AGID:
Playtime: 240
Min. Age: 14
Number of Players:
1 - 6
ag.gameitem.publisher:
Ion Game Design,
Sierra Madre Games
Designers:
Phil Eklund,
Justin Grey
Artists:
Josefin Strand,
Anne Isaksson
Mechanics:
Market,
Simulation,
Semi-Cooperative Game,
Melding and Splaying,
Worker Placement,
Variable Player Powers,
Negotiation
Beschreibung
Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way. You must also battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win.
—description from the designer
Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way. You must also battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win.
—description from the designer
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-05-01 16:34:59.64