Battle For Souls (2013)

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ag.gameitem.AGID:
Playtime: 60
Min. Age: 14
Number of Players: 1 - 4
ag.gameitem.publisher: Robert Burke Games
Designers: Robert Burke
Artists: Ford Madox Brown, Michelangelo, Esther Baker Steele, Annibale Carracci, Luis Francisco, Francisco de Zurbarán, Henry Fuseli, Giovanni Battista Salvi da Sassoferrato, Titian, Jean-Léon Gérôme, Richard Bergh, Cornelis Galle, the Elder, Taddeo di Bartolo, Pieter Bruegel the Elder, Gustave Doré, Hieronymus Bosch, Albert Gustaf Aristides Edelfelt, Hans Memling, William Bouguereau, Joel Dorman Steele, François Gérard, Andrea Mantegna, Ernst Josephson, Pietro de Cortona, Hans Holbein, the Younger, Hans Baldung, Limbourg Brothers, Guido Reni, Dante Gabriel Rossetti, Juan Correa, Raphael (I), Peder Severin Krøyer, Claudio Coello, Svilen Kostadinov, Francesco del Cossa, Caravaggio, James Powell (II), Maria Wiik, Johannes Vermeer, Fra Angelico, William Blake, Albrecht Dürer, Vasily Grigorevich Perov, Evelyn De Morgan, Niklaus Manuel, William Holman Hunt, Pietro Perugino, Alonso Miguel de Tovar, Michael Pacher, Quentin Matsys, Viktor Vasnetsov, Sir Peter Paul Rubens, Arnold Böcklin, Luis Ricardo Falero, Frans Luycx, Bartolomé Esteban Murillo, Christian Reuter, Michiel Van Coxie, Martin Schongauer, Nicolas Poussin, François-Guillaume Ménageot, Jean Benner, George F. Watts, John William Godward, Ilya Repin, Miguel Cabrera, Anders Leonard Zorn, Rembrandt van Rijn, Carl Larsson
Mechanics: Set Collection, Hand Management, Team-Based Game, Deck, Bag, and Pool Building, Push Your Luck
Beschreibung
Battle For Souls is a card game pitting the seven archangels of heaven versus the seven princes of hell in a fight for the eternal souls of humankind.

In the game, 1, 2, or 4 players choose the side of heaven or the side of hell. Each side will battle for 28 souls, which are worth victory points. Players add holy or unholy points on the souls in play based on how they use temptation, virtue, sin, intercession, holy relic, unholy relic, angel and devil cards. Earn enough holy points, and when the soul is reaped it goes to heaven, earning the side of good victory points; earn enough unholy points, and when the soul is reaped it goes to hell, earning the side of evil victory points. If a soul does not earn enough holy or unholy points and is reaped, it goes to purgatory where its victory points are not counted.

Guiding a soul to complete purity or complete darkness before death and final judgment adds a new archangel or prince of hell to a player's arsenal. Influence on souls can be spent for more powerful cards that have special abilities, and allow a player to gain souls more quickly.

Many strategic decisions impact play. Strategies include focusing on gaining more help from heaven or hell to increase your power, working to reap souls quickly from the start with little intervention from the angelic and demonic hordes, or balancing your play to ensure victory.

Sin, Intercession, and Relic cards can be purchased for beneficial effects at the cost of holy and unholy points. These help to make for deep gameplay and excellent risk-reward scenarios. Invest in these cards to strengthen your position.

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ag.gameitem.lastUpdated: 2025-05-01 09:14:26.696