Battle For Souls (2013)

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ag.gameitem.AGID:
Spielzeit: 60
Mindestalter: 14
Spieleranzahl: 1 - 4
ag.gameitem.publisher: Robert Burke Games
Spiel-Designer: Robert Burke
Künstler: Nicolas Poussin, Taddeo di Bartolo, Quentin Matsys, Titian, Martin Schongauer, Pietro Perugino, Rembrandt van Rijn, Gustave Doré, Albert Gustaf Aristides Edelfelt, Ernst Josephson, George F. Watts, Alonso Miguel de Tovar, François Gérard, John William Godward, Christian Reuter, Peder Severin Krøyer, Evelyn De Morgan, Hieronymus Bosch, Raphael (I), William Blake, Jean-Léon Gérôme, Joel Dorman Steele, Sir Peter Paul Rubens, Hans Holbein, the Younger, William Holman Hunt, Esther Baker Steele, Henry Fuseli, Svilen Kostadinov, Albrecht Dürer, Arnold Böcklin, Francisco de Zurbarán, Bartolomé Esteban Murillo, Guido Reni, Johannes Vermeer, William Bouguereau, Carl Larsson, Richard Bergh, Pieter Bruegel the Elder, Pietro de Cortona, Dante Gabriel Rossetti, Maria Wiik, Luis Ricardo Falero, Cornelis Galle, the Elder, Juan Correa, Hans Baldung, Claudio Coello, Caravaggio, Michiel Van Coxie, Michael Pacher, Ilya Repin, Limbourg Brothers, Annibale Carracci, Michelangelo, Ford Madox Brown, Miguel Cabrera, Anders Leonard Zorn, François-Guillaume Ménageot, Andrea Mantegna, Hans Memling, Luis Francisco, Vasily Grigorevich Perov, James Powell (II), Jean Benner, Francesco del Cossa, Frans Luycx, Viktor Vasnetsov, Fra Angelico, Niklaus Manuel, Giovanni Battista Salvi da Sassoferrato
Mechaniken: Push Your Luck, Deck, Bag, and Pool Building, Set Collection, Team-Based Game, Hand Management
Beschreibung
Battle For Souls is a card game pitting the seven archangels of heaven versus the seven princes of hell in a fight for the eternal souls of humankind.

In the game, 1, 2, or 4 players choose the side of heaven or the side of hell. Each side will battle for 28 souls, which are worth victory points. Players add holy or unholy points on the souls in play based on how they use temptation, virtue, sin, intercession, holy relic, unholy relic, angel and devil cards. Earn enough holy points, and when the soul is reaped it goes to heaven, earning the side of good victory points; earn enough unholy points, and when the soul is reaped it goes to hell, earning the side of evil victory points. If a soul does not earn enough holy or unholy points and is reaped, it goes to purgatory where its victory points are not counted.

Guiding a soul to complete purity or complete darkness before death and final judgment adds a new archangel or prince of hell to a player's arsenal. Influence on souls can be spent for more powerful cards that have special abilities, and allow a player to gain souls more quickly.

Many strategic decisions impact play. Strategies include focusing on gaining more help from heaven or hell to increase your power, working to reap souls quickly from the start with little intervention from the angelic and demonic hordes, or balancing your play to ensure victory.

Sin, Intercession, and Relic cards can be purchased for beneficial effects at the cost of holy and unholy points. These help to make for deep gameplay and excellent risk-reward scenarios. Invest in these cards to strengthen your position.

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ag.gameitem.lastUpdated: 2025-05-01 09:14:26.696